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-   -   [CS:GO]Increased Nade Damage (https://forums.alliedmods.net/showthread.php?t=195851)

Doc-Holiday 09-12-2012 03:48

[CS:GO]Increased Nade Damage
 
1 Attachment(s)
Increase Nade Damage
Version 1.0.3


Description:
This plugin increases the HE Nade and decoy damage and radius. Its very simple to use and works GREAT for CS:GO where the nades work extremly bad.

Cvars:
  • sm_hePower - Power of HE nades. <Default: 1.3>
  • sm_heRadius - Radius of the nade. <Default: 2.5>

Requirements:
To-Do list:
  • None ATM.

Credits:
Notes:
  • THIS MUST BE COMPILED LOCALLY!!!!!

Change log:

1.0.0 09/12/12
Initial Release
1.0.1 09/13/12
Hopefully fixed the error on mapchange.
1.0.2 09/14/12
Added ConVar: sm_decoyPower
Added ConVar: sm_decoyRadius
Fixed some typos
1.0.3 09/14/12
Removed Decoy Code

yokomo 09-12-2012 04:43

Re: [CS:GO]Increased Nade Damage
 
Oh nice found, yea csgo HE grenade is damn useless (low damage). Nice share, thanks.

kettlewell 09-12-2012 05:19

Re: [CS:GO]Increased Nade Damage
 
Tried to get the plugin, "Plugin failed to compile! Please try contacting the author."

Doc-Holiday 09-12-2012 05:36

Re: [CS:GO]Increased Nade Damage
 
Quote:

Originally Posted by kettlewell (Post 1797365)
Tried to get the plugin, "Plugin failed to compile! Please try contacting the author."

read the notes.... ive uploaded a compiled version......

kettlewell 09-12-2012 06:09

Re: [CS:GO]Increased Nade Damage
 
Thank you, Since I don't code I only know of the web compiler and it states you need sdkhooks which I don't know how to get that locally so it would compile.

The mod is great, it really improves things though I changed the Cvar of damage to 1.8 for a bit more hurt.

It doesn't seem to save into a cfg file, will it be back to 1.3 damage every restart?

Doc-Holiday 09-12-2012 07:54

Re: [CS:GO]Increased Nade Damage
 
Quote:

Originally Posted by kettlewell (Post 1797386)
Thank you, Since I don't code I only know of the web compiler and it states you need sdkhooks which I don't know how to get that locally so it would compile.

The mod is great, it really improves things though I changed the Cvar of damage to 1.8 for a bit more hurt.

It doesn't seem to save into a cfg file, will it be back to 1.3 damage every restart?

you have to place it in your config file you execute from the gamemodes-server.txt

apothegm 09-12-2012 11:50

Re: [CS:GO]Increased Nade Damage
 
Thanks! I've been using Sticky Nades Lite to accomplish this. I just turned off the sticky part and the adverts that they're sticky. But was able to increase power and radius with it. Works for CS:S and CS:GO.

Doc-Holiday 09-12-2012 19:42

Quote:

Originally Posted by apothegm (Post 1797563)
Thanks! I've been using Sticky Nades Lite to accomplish this. I just turned off the sticky part and the adverts that they're sticky. But was able to increase power and radius with it. Works for CS:S and CS:GO.

This was made for go however will work in any mod that has the entity hegrenade_projectile

zan.gamer 09-13-2012 00:23

Re: [CS:GO]Increased Nade Damage
 
The plugin works as advertised but I get these in my SM error logs every map change.

Code:


L 09/12/2012 - 20:17:58: SourceMod error session started
L 09/12/2012 - 20:17:58: Info (map "de_grnlight_b1") (file "errors_20120912.log")
L 09/12/2012 - 20:17:58: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
L 09/12/2012 - 20:17:58: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
L 09/12/2012 - 20:17:58: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
L 09/12/2012 - 20:35:46: Error log file session closed.
L 09/12/2012 - 20:35:47: SourceMod error session started
L 09/12/2012 - 20:35:47: Info (map "de_dust2") (file "errors_20120912.log")
L 09/12/2012 - 20:35:47: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
L 09/12/2012 - 20:35:47: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
L 09/12/2012 - 20:35:47: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
L 09/12/2012 - 20:57:18: Error log file session closed.
L 09/12/2012 - 20:57:19: SourceMod error session started
L 09/12/2012 - 20:57:19: Info (map "cs_italy") (file "errors_20120912.log")
L 09/12/2012 - 20:57:19: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
L 09/12/2012 - 20:57:19: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
L 09/12/2012 - 20:57:19: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()
L 09/12/2012 - 21:19:10: Error log file session closed.
L 09/12/2012 - 21:19:11: SourceMod error session started
L 09/12/2012 - 21:19:11: Info (map "de_aztec") (file "errors_20120912.log")
L 09/12/2012 - 21:19:11: [SM] Native "GetEntPropFloat" reported: Property "m_flDamage" not found (entity 38/cs_player_manager)
L 09/12/2012 - 21:19:11: [SM] Displaying call stack trace for plugin "IncreaseNadeDamage.smx":
L 09/12/2012 - 21:19:11: [SM] [0] Line 39, C:\csgo_test_apo\csgo\addons\sourcemod\scripting\IncreaseNadeDamage.sp::ChangeGrenadeDamage()


fightarena 09-13-2012 02:32

Re: [CS:GO]Increased Nade Damage
 
nice plugin , thanks


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