[L4D2] Simple In-Game Player Statistics
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Features
Note: This is still in alpha, which means anything can be added, changed or removed at a later point in time.
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External Resources GitHub Page (How to Install) - To get the latest updates and for more detailed information about this plugin. Any suggestions to improve the plugin are always welcome |
Re: [L4D2] Simple In-Game Player Statistics
Nice release. Are you planning on adding a webpanel? If/once that's implemented this will take over Mukkis's version.
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Re: [L4D2] Simple In-Game Player Statistics
Does this work with Mysql, web stats? If so, do I need other files for the web server?
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Re: [L4D2] Simple In-Game Player Statistics
I tried to compile this with 1.10.0.6245 and get an error.
Fatal error 196 - it states it is deprecated syntax functag Entity_ChangeOverTimeCallback bool:public(&entity, &Float:interval, ¤tCall); - Something is wrong with this statement. It resides in scripting, include,smlib in the entities.inc file line 1773. |
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Re: [L4D2] Simple In-Game Player Statistics
Crasher_3637, thanks man that fixed that error. However there is another error now in a different file.
This time effects.inc under smlib. Say line 69 is deprecated syntax now. functag EffectCallback public(entity, any:data); -this is line 69 of effects.inc |
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