[L4D] Left8Dead
8 Attachment(s)
What does it do?
Allows for more than 4 survivors to play on a co-op or survival map How do I use it? You must directly connect to your server. (Do not use a lobby as it locks the game mode to match the original lobby.) L4DToolz an be used to circumvent the lobby check. (Windows only) To play with more than 8 humans, use Left 4 Downtown extension which overrides max player checks (Windows & Linux). Once everyone has joined your server, the admin types '/sm_l8d_menu' into chat and is presented with a menu to choose between co-op or survival mode. Once selected, a menu for map choice is presented. Map changes to specified mode and infected become spectator. Bots are spawned and spectators are automatically given control. Quote:
Known Issues Game engine only tracks the 4 primary survivors for certain game elements:
Will not work on servers forcing versus only E.g. 'director_no_human_zombies 0' in server.cfg (reported by an0n1mus1 and others) Conflicts with L4D Team/Score plugin (reported by ChillyWI) Planned Future Features Store survivor load-out for restoration on map failure Have witch attack nearest survivor (berserk) rather than target only primaries Reassign witch harasser to correct client Custom skins for clones Friendly fire settings Admin menu intergration Credits Connection handling code and director manipulation created by DDR Khat Uses modified source from [L4D] Extra Players created by devicenull Expert mode change idea from [L4D] Director Controller (All4Dead) created by grandwazir Concept discovered at Left 12 Dead Server testing at joe.to with special thanks to knoid. Map entity research using EntEd created by sys L4D event research using l4d_events by -pk- L4D hidden cvars using cvar_list by MikeJS Support for direct lobby connection through Left 4 Downtown extension by Downtown1 Videos http://www.youtube.com/watch?v=7G_m932Gb2Y&fmt=22 (Shows people getting First Expert Campaign completion achievement - Zombicidal Maniac) http://www.youtube.com/watch?v=q_3G2DOlC-w&fmt=22 (Nice demonstration of the in game menu) http://www.youtube.com/watch?v=sWr1Tqv8SiE&fmt=22 (8 players taking down a tank on BH finale) Change log 1.0 - 4/6/09 -Initial release 1.1 - 4/7/09 - Spawns appropriate number of bots for spectators - Cleaned up start logic - Added chat message coloring - Set reference URL to this forum post 1.2 - 4/7/09 - reverted 'Spawns appropriate number of bots for spectators' 1.3 - 4/8/09 - Added map vote option 1.4 - 4/9/09 - Weapon caches now have enough supplies for everyone to choose what they want. - Eight first-aid kits are supplied in starting areas. - Teleport extra survivors away during finale cutscene area/saferooms - Configuration file (/cfg/sourcemod/l8d.cfg) - Difficulty cvar (sm_l8d_difficulty) - Optional cvar to only spawn bots for human spectators (sm_l8d_noextrabots) 1.4.1 - 4/10/09 - Added sb_all_bot_team cvar setting back 1.4.2 - 4/13/09 (Created by DDR Khat) - Players can always connect to the server until it is maxed out - sm_l8d_hardzombies - allows mass hordes rather than expert mode - Bot "Cleanup" now done 1.4.3 - 4/13/09 (Created by DDR Khat) - Hotfix Removes the "Versus" map requirement to enable Left8Dead 1.5.0 -5/16/09 - Renamed primary console command to 'sm_l8d_menu' - Survival support - Code cleanup BETA releases are posted to this thread, so check every page to see if you issue has been resolved. |
Re: [L4D] Left8Dead
Excellent work. We're installing it on our servers now.
Do you mind uploading it to L4DMods.com? |
Re: [L4D] Left8Dead
Also, can you add me to Steam?
StephanBotha <- Steam Name |
Re: [L4D] Left8Dead
Interesting. I made a plugin JUST like this a week ago. Congratulations on being last.
Edit: Amazing, the code is very, very similar to mine. Nice job. |
Re: [L4D] Left8Dead
^ Link to your plugin?
Also, we've also got a plugin similar to this, but wasn't perfected. Our code looks very similar, that doesn't mean that he copied your code PS: Is it possible to have 12 players? 8 human + 4 bots? We played with 4 humans and 8 bots |
Re: [L4D] Left8Dead
Various server side scripts requiring rcon access have been floating around, so this was an attempt to automate everything while also not allowing sv_cheats, which can easily get out of hand. The core cvars that need changing and the bot generation are the same as required for any plugin addressing this. The last week of testing on the joe.to servers have resulted in this version.
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Re: [L4D] Left8Dead
Hello Mad_Dugan :D
Awesome mod, thanks a lot! I've been playing with it this afternoon and it sure is fun playing with 8 survivors. However, I've noticed a small mistake on the source code: PHP Code:
Thank you and keep up the good job! Edit: Sorry, didn't see the planned features. |
Re: [L4D] Left8Dead
Crazy I didnt think 8 survivors were possible. As you mentioned in main post, I of course could see issues with health kits, weapons stashes and such.
Also, if the boss zombies only attack the first true 4 survivors, that would be an issue... Im curious if this works on servers and is stable. Anyways, Good work. |
Re: [L4D] Left8Dead
I concur with Damizean,
We extensively tested this plugin on our server today and had 9 players (8 human + 1 bot) at certain times. Other than that, it ran smoothly. One time, the map changed to a versus map half-way through the campaign, but that turned out to be the Huntergames plugin to interfere. If it's worth anything, we and 30+ players agree that it is in a fully working condition. |
Re: [L4D] Left8Dead
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