Group status by Steam ID
Would it be possible to add a function that works just like Steam_RequestGroupStatus but that instead of the client index it uses the Steam ID? I'd like to use that with the Connect extension to prevent people from joining a server if they're not part of a group, instead of doing the checks when they're already in-game and then kicking them (to avoid the "Player x connected" and "Player x has left the game (Reason: x)" messages).
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Re: Group status by Steam ID
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Re: Group status by Steam ID
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Re: Group status by Steam ID
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I guess I'll just stick to my KV file then xD Thanks to both of you for the info ^^ |
Re: Group status by Steam ID
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The statement about it possibly not working still applies though. |
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