Signature Request Thread
I've become quite adept at sigscanning. If anyone needs a signature for CS:S, you can request it here :P, and I will try to find it for you. I can also do TF2 but I will need to get the updated .dll and .so file.
Fire away :) |
Re: Signature Request Thread
can you sacn css zombie mod 2.0 signature?
|
Re: Signature Request Thread
Quote:
|
Re: Signature Request Thread
Quote:
1. trun someone to zombie 2. check player is zombie or not. 3. change player move speed |
Re: Signature Request Thread
Quote:
I will try to get you signatures for zombiemod, but something tells me that the signatures aren't going to work. |
Re: Signature Request Thread
Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start. I'm sure I can do this too, if you have the time maybe you could explain how to write a sigscan function after you have the address, mask, etc., that's what I'm confused about.
|
Re: Signature Request Thread
Quote:
Teleport is actually a virtual function which you can use the vtable for but the offsets are liable to change very quickly. So yes, I will grab you a signature for that :D Quote:
If you are using C++, you do not need a mask. Use BAILOPAN's signature scanner from CSS: DM (search for it :D). |
Re: Signature Request Thread
Please let me know as soon as you finish, in the mean time I'll play around with BAILOPAN's sigscanner and find out how to use the event manager.
|
Re: Signature Request Thread
Well, since you are offering...
I need a new sig for CCSPlayer::SwitchTeam Any chance you could help? TIA robot |
Re: Signature Request Thread
Quote:
Quote:
The Signature: Code:
\x2A\x2A\x2A\x56\x57\x8B\x7C\x24\x1C\x57\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\xC0\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A Calling Convention: __thiscall Prototype: Code:
CCSPlayer::SwitchTeam(int iTeamIndex) |
All times are GMT -4. The time now is 13:17. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.