[Solved] Func_Breakable
How does that these entities do not explode with the c4?
[IMG]http://img705.**************/img705/3219/20086522.jpg[/IMG] pev_takedamage dont work. |
Re: Func_Breakable
pev_dmgtime ?
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Re: Func_Breakable
no, dont work.
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Re: Func_Breakable
To make a func_breakable explode with C4, you have to enable the "Only Trigger" flag, and put their "targetname" at same as func_bomb_target's target.
If you don't enable the "Only Trigger" flag, the func_breakable can be broken by players. I'm not sure that if will be broken by the C4. |
Re: Func_Breakable
Are those even tied to entities? Aren't they just brushes?
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Re: Func_Breakable
Quote:
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Re: Func_Breakable
Remove their "targetname".
But i don't warrant you that the entities will break when you shoot them. |
Re: [Solved] Func_Breakable
Solved.
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