[TF2] Ghost Mode (v1.5, 08/04/2012)
9 Attachment(s)
CSS: Redie was for CSS. This is for TF2.
I'd think it works fairly well, particularly for arena. CVARS: ghostmode_version - do not touch ghostmode_enablemode - default 1. 0-disable ghostmode; 1-enable ghostmode; 2-enable only in arena. If toggling is disabled, this is used as the ghostmode setting for every player who has access to ghostmode. ghostmode_allowtoggle - default 1. 0-disallow toggling; 1-allow toggling; 2-disallow toggling only for arena. If toggling is enabled (global or non-arena during a non-arena), then clients can toggle ghostmode to bypass the 'ghostmode_enablemode' cvar. ghostmode_alpha - default 70. Set from 0 to 255 for how visible ghosts are. 0 is invisible, 255 is as visible as live players. ghostmode_thirdperson - default 0. 0-ghosts do not have thirdperson; 1-ghosts have thirdperson. ghostmode_taunt - default 1. 0-ghosts cannot taunt (for high-five, etc); 1-ghosts can taunt (though it does nothing if they aren't high-fiving somebody else) ghostmode_powers - default 3. 0-no ghost powers; 1-Flight (hold altfire); 2-Teleportation (primary fire; you teleport to live, non-crouching teammates); 3-both COMMANDS: sm_ghosttoggle sm_ghostmode sm_ghostm tf_redie - All four commands toggle ghostmode if toggling is allowed. OVERRIDES (set this in admin_overrides.cfg to restrict access to ghost mode): "ghostmode" - Only clients with this access can ever become ghosts, regardless of the cvars above. I'm planning on expanding this to work in any game, but for right now it's TF2 only. I am NOT sure how SMAC reacts to this. Stuff's kinda glitchy when you're a ghost. You don't really disrupt live people's gameplay though. If you're using ThirdPerson by DarthNinja, use this version https://forums.alliedmods.net/showpo...4&postcount=45 Changelog Code:
08/04/2012 (v1.5) |
Re: [TF2] Ghost Mode
Reserved.
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Re: [TF2] Ghost Mode
Pretty nice plugin you got here. It is really fun to use on my tf2 server, and best of all, no errors!
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Re: [TF2] Ghost Mode
Cool plugin. Would you mind implementing a command that lets you toggle a player into ghost mode? :3
Also ghost's are able to be air-blasted. |
Re: [TF2] Ghost Mode
freaking nice lol just got off my server looks awsome only thing though once you die and turn into a ghost you dont walk just move around now if they could keep moving as in arms, legs is what i mean by that. that would be even nicer i would think.
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Re: [TF2] Ghost Mode
anyway to toggle on and off for players that want to stay in spec? Also they can use teleporter which is an issue.
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Re: [TF2] Ghost Mode
Now this seems like an interesting plugin Sarge... Any chance it works without too many issues when used on a hale server? (Probably not) As clients can get rather bored of waiting for a round to end. (A game of pong never seems to quite cut it with them...)
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Re: [TF2] Ghost Mode
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Re: [TF2] Ghost Mode
IsPlayerAlive returns false on ghosts already.
I made this with VSH servers in mind. Update soon that prevents ghosts from stopping trains, adds command. |
Re: [TF2] Ghost Mode
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