[ANY|ZR] Dynamic Transparencies for proximity (with zombiereloaded support)
Description:
This plugin transparent player models when approaching them. This is very useful when your teammates when approaching you become transparent but when they are far away the transparency disappears. Cvars: Put in server.cfg Code:
sm_dt_alpha "80" // Transparency value to the players Todo list: -More optimization -Include transparency for weapons. Donations (optional): If you apreciate my work, you can donate me via paypal or with a trade offer Download: Main repository Direct download Code changes |
Re: [ANY or ZR] Dynamic Transparencies for proximity
I removed some unnecessary code (atleast at the moment) that I forgot to delete hehehe :mrgreen:
Redownload the zip in the first post |
Re: [ANY or ZR] Dynamic Transparencies for proximity (v1.1)
New version 1.1
-Added cvars Code:
sm_dt_alpha "80" // Transparency value to the players |
Re: [ANY or ZR] Dynamic Transparencies for proximity (v1.1)
Hi, your plugin don't work on css because the cvar sv_disable_immunity_alpha doesn't exist.
But thanks for your work. |
Re: [ANY or ZR] Dynamic Transparencies for proximity (v1.1)
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New version v1.2 -Fixed some things for add support to others games |
Re: [ANY or ZR] Dynamic Transparencies for proximity (v1.2)
Hi ,
I have install plugin dynamict zombiereloaded version but zombie it is transparency. Transparency have effect only humans ? or and zombie. Thx, |
Re: [ANY] Dynamic Transparencies for proximity (with zombiereloaded support)
Version 1.3
-Now ZR version and normal version exist in a one plugin together. |
Re: [ANY] Dynamic Transparencies for proximity (with zombiereloaded support)
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Re: [ANY] Dynamic Transparencies for proximity (with zombiereloaded support)
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Re: [ANY] Dynamic Transparencies for proximity (with zombiereloaded support)
maybe only for certain games
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