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-   -   [CS:S] Z-Props (Redux) v1.3.4 (Updated: 8/24/13) (https://forums.alliedmods.net/showthread.php?t=208357)

thetwistedpanda 02-12-2013 14:20

[CS:S] Z-Props (Redux) v1.3.4 (Updated: 8/24/13)
 
4 Attachment(s)
Description:
  • Allows players to create props in-game based on "credits", which are accrued through gameplay and are not saved on disconnect / map changes.
  • A client wanted modifications made to the original !zprops plugin, however the original code made me a very sad panda. I decided to re-write the plugin free of charge prior to adding the client's requested features (which are not included in this version, so no getting your hopes up). As the client wasn't charged for the rewrite, I've released the changes.
Credits:
ConVars:
  • zprop_enabled - enables/disables the plugin.
  • zprop_credits_max - maximum credits the client can have.
  • zprop_credits_connect - # of credits players get to start with.
  • zprop_credits_spawn_human - # of free credits for spawning as a human.
  • zprop_credits_spawn_zombie - # of free credits for spawning as a zombie.
  • zprop_credits_infect - # of credits for infecting a human.
  • zprop_credits_kill - # of credits for killing a zombie.
  • zprop_credits_roundstart - # of free credits for playing during round_start.
  • zprop_config - prop definition file the plugin looks for.
  • zprop_team_restrict - restrict plugin features to only humans, zombies, or both
Dependencies:
  • Zombie : Reloaded
  • CS:S (Might work on CS:GO)
  • Morecolors.inc (to recompile)

thetwistedpanda 02-12-2013 14:21

Re: Z-Props (Redux)
 
Key changes from v1.3.0 (Original) and v1.3.1 (Redux)
  • Applied a coding style to entire plugin for future updates.
    • All Translations have been renamed and are not compatible with prior.
  • Added cvar zprop_config, which lets you change the zprop configuration file whenever you wish.
    • Lets you create zprop files for each map, to help balance or whatever you fancy.
  • Added cvar zprop_team_restrict, which allows you to restrict the !zprop command to humans and/or zombies.
  • Added cvar zprop_commands, which lets you define which commands access the ZProp feature.
    • Removes the hardcoded !zprop access.
  • Added zprop_enabled, which allows you to enable/disable the entire plugin.
  • Optimized aspects of the plugin where possible.
  • Cached contents pf prop defines to remove unnecessary load.
  • Added support for morecolors.inc and Zombie:Reloaded natives.
  • Replaced zprop_credits_spawn with zprop_credits_spawn_human and zprop_credits_spawn_zombie.
  • Added support for updating cvars in-game.
  • Renamed version cvar from gz_zprop_version to sm_zprop_version.

shavit 02-12-2013 15:09

Re: Z-Props (Redux)
 
Not compiling in web compiler. smx?

thetwistedpanda 02-12-2013 15:16

Re: Z-Props (Redux)
 
Added.

Franc1sco 02-12-2013 15:50

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
2 Attachment(s)
Nice plugin.

Suggestion:
-Add health to props how to I done to this plugin :wink:

thetwistedpanda 02-12-2013 15:58

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
Derp.

rsg 02-25-2013 01:56

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
please add admin give credits

hkkelvin1995 03-16-2013 15:47

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
This plugin doesn't work.
plz fix it
nothing happened after !zprops/!zprop is typed.

thetwistedpanda 03-16-2013 22:01

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
PEBKAC, the plugin was tested by myself and client prior to releasing it here, it works. As you provided no additional information, you're on your own.

TiBarification 04-14-2013 09:11

Re: Z-Props (Redux) v1.3.2 (Updated: 2/12/13)
 
My Props do not precached. Writes an error like:
Code:

L 04/14/2013 - 14:08:35: Engine error: 234/ - prop_physics:  UTIL_SetModel:  not precached: models/props/cs_office/vending_machine.mdl


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