CSS BRush
5 Attachment(s)
This plugin was a request and there is an ES version of this plugin as well.
DESCRIPTION: With this plugin, the players are limited to a total of 8 players - 3CT and 5T. The objective is for the Terrorists to RUSH B. This works with almost any de_ map where there are two clearly identified bomb sites (like how the default de_ maps are). This plugin will force drop the bomb if the T tries to plant at a site other than B. See below posts for complimenting plugins to this one. Here's a Youtube Video showing you the action and how much fun this plugin will be. In all rounds where the CTs win, the game continues as normal. In all rounds where the Terrorists win, there is a team change. The three Terrorists who killed a CT in the winning round change sides with the CTs. If only 2 Terrorists killed the three CTs (or 1 Terrorist killed all three CTs), 1 (or 2) randomly selected Terrorists will be switched to the CT team. As of 0.0.1.1 a menu will be shown to that 1 Terrorist who killed 2+ CTs so they can choose who they want to bring over to the CT team. This plugin acts like a PUG (pick up game) in that it waits for 8 players before it "lives" the round. I'll be adding to this plugin CVars for server admins to determine if it should run as a PUG or more like a lo3 (live on 3) where an admin (or designee) types a command to start the match. With this plugin you can allow/deny grenades (smokers and flashes too) and AWPs - see the generated config file (or CVar list below). Scores are only maintained if the CTs keep winning - once the Terrorists win, the scores are zero'd out. If there are less than 8 players the scores read something fun :) When there are less than 8 players on the teams, the spectators are displayed a message telling them the game needs players. I'll be enhancing that with a menu displayed to the spectators and the first one to "buzz" in gets the slot. I was thinking about using a waiting list system, but we would run the risk of putting someone from spectate on a team who was AFK. Still thinking about this and any input would be appreciated :) Right now, I don't know of any game ending event - it's just a fun, fast paced way to play CSS.
CVars - NEW as of 0.0.1.9
Optionals: Updater - if you want to have the plugin auto-update when updates are published. By default, this is disabled. You can enable this from the plugin's config file by changing the cvar sm_brush_useupdater to from "0" to "1" Credits: The following people assisted with this plugin by the posts on this forum: KyleS Berni GoD-Tony exvel To Do List: - - Add a way to handle spectators joining a team when a slot opens up - - - --- You can use the ammo_hegrenade_max variable or THIS plugin to handle the number of grenades you want to allow the players to carry. Known Issues: None that I could find during my testing, if you find something (which I know there will be issues), let me know via this thread and I'll address them ASAP. Requests: If you have a feature request, let me know via this thread. There was a request to have an enabled/disabled CVar - fulfilled in 0.0.1.5 There was a request to have this plugin be able to work with bots - fulfilled in 0.0.1.5 INSTALLATION: Put the .smx file in your plugins folder and the translation files in your translation folder. After you change the map or restart your server, a config file will be created in your cfg/sourcemod folder named plugin.brush.cfg. Open it up and configure your plugin as you see fit, restart the map or server to apply the changes you make. New as of 0.0.1.1 - Put the brush.phrases.txt file in your translations folder You'll either have to download the .smx file or compile it yourself. The web compiler won't work due to the custom includes (which are SMLib, Colors, and Updater)
Version History and Changelog
** As of 0.0.2.2, a new phrase was added to the translation files - make sure you update those as well ** It is suggested that you backup your config file, delete it, and let the plugin create a new one for you - especially if you're upgrading to a version that has new CVars (like 0.0.2.2) ** NOTE ** For 0.0.1.6+, place two files in your cstrike/cfg folder. One named brush.live.cfg and the other named brush.notlive.cfg. Put whatever settings you want in there and when BRush goes live (the first time) it will execute the commands in that file. When BRush goes not live (the first time) it will execute the not live config file. |
Re: CSS BRush (beta)
Saw this in the request section looks interesting. You should get some kind of reward for doing all these scripts for free, a lot people on there forums have their hands out most of the time.
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Re: CSS BRush (beta)
A great plugin to use alongside this one would be the Anti Rush plugin by Peace-Maker's. You can create zones that players cannot enter... you can use that plugin to alter any de_ map you want.
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Re: CSS BRush (beta)
3 Attachment(s)
Here's a slightly modified version of Peace-Maker's Anti Rush plugin.
It just puts a CVar defaulted to OFF for the announcements to players at the start of each round. You should have the following CVars if you're using the anti rush plugin with CSS BRush: Code:
[SM] Listing 10 convars for: Anti Rush |
Re: CSS BRush (beta)
A little idea from me, then i play BRush most of the time we say that if a T kills more than one he must choose who he wants to be on CT with, just to make sure you understand right
If im T and kills 2 CT i go ct and choose one more to go to ct and if i kill all 3 ct's i choose the 2 more that comes on ct You can add it as an option you can enable and disable, as we see there is alot of different ways to play this BRush :) |
Re: CSS BRush (beta)
Nice work, testing right now. Found a little mistake in plugin config.
Code:
// Allow players to buy/use FlashBangs? |
Re: CSS BRush (beta)
Working on a port for AMXX. Good job on this.
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Re: CSS BRush (beta)
Quote:
One thing, does the game pause until the player who killed 2-3 CTs picks their teammate(s)? If so, only pause it for like 5-8 seconds or something so as to not slow down the game play, and if they fail to pick the player(s), then auto random pick? Quote:
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Re: CSS BRush (beta)
Plugin testing done: Ideas/Bugs found:
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Re: CSS BRush (beta)
Quote:
What do you mean about a player who rejoined player class? If a player chooses a different class than what was assigned to them during the team switch? Not sure I know what you mean about removing the round restart after teams are swapped. yes, I'll add AutoSnipers to be considered same as AWPS |
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