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-   -   FunMod v4.0 (https://forums.alliedmods.net/showthread.php?t=55588)

Rolnaaba 05-25-2007 12:57

FunMod v4.0
 
2 Attachment(s)
FunMod! v4.0


Description:
~`~`~`~`
Creates an environment to emulate extreme randomness, and stupidity. Every minute or so (controlled by cvar, 60sec = default) a "Random Event" will occur at which point gameplay will change keeping players on their toes and having "fun". Also has many other fun functions and radomness-nesses :D

Cvars:
~`~`~
  • sv_fmod -- turns on/off the mod[default=1]
  • fmod_health -- amount of extra health recieved by a player on a "Death Streak" [default=20]
  • fmod_money -- amount of money given to a player when reaching, and ever kill during, a "Killing Streak" [default=100]
  • fmod_dstreak -- deaths in a row before you are considered on a "Death Streak" [default=4]
  • fmod_kstreak -- killes in a row before you are considered on a "Killing Streak" [default=5]
  • fmod_debug -- Toggles on/off Debug Mode...DEBUG MODE WILL CAUSE LAGG!! [defualt=0]
  • fmod_eventinterval-- Time between each random event [default=60.0sec, must be a decimal!]
WARNING: Do NOT place the fmod_eventinterval cvar any less that 7.0, it will probably crash your server.

Client Comands (in console or chat):
~`~`~`~`~`~`~`~`~`~`~`~`~
  • /fun -- Rolls the "fun dice".
  • /fbuy -- Opens fun buy menu.
  • /next_event -- Displays time till next random event.
List of Random Events:
~`~`~`~`~`~`~`~`
  1. Random player gets a random weapon
  2. Darkness with ocassional thunder flashes
  3. All CTs get Godmode
  4. All Ts get Godmode
  5. All CTs become invisible
  6. All Ts become invisibile
  7. Knife mode, only can use knives
  8. Slaps everyone for 10dmg
  9. Gravity Shift, everyone has lower gravity
  10. CTs get Noclip
  11. Ts get Noclip
  12. All CTs health is cut in half
  13. All Ts health is cut in half
  14. Scout Mode, only use scouts
  15. AWP Mode, only use awps
  16. Nade Mode, only use gernades (refills when you run out)
  17. Heals Everyone to full health
  18. Heals CTs to full health
  19. Heals Ts to full health
  20. Everyone on server runs really fast.
Required Modules:
~`~`~`~`~`~`~
Engine, Fun, and Cstrike

Quote:

Originally Posted by Change Log
v1.5--fixed a bug with the /fun dice roller.
v2.0--added the same model random event, fixed 2 typos, moved the HUD messages to the top-center of the screen.
v2.5--removed need for fakemeta module.
v3.0--updated remove_task to check if the task exists first, then, if so, remove it.
v3.5--changed the /next_event comand to be more accurate, now if you change the fmod_eventinterval cvar during play, the /next_event comand will still be accurate. Also fixed a bug with the same model random event.
v3.5b--changed longjump method, because of a typo
v4.0--found a method to fix a runtime stack error


Simon Logic 05-25-2007 13:40

Re: FunMod
 
This is ChaosMod rather than FunMod.

Rolnaaba 05-25-2007 16:07

Re: FunMod
 
chaos is fun ;)

orij1nal™ 05-25-2007 16:56

Re: FunMod
 
+karma!

I have a few things I would like to suggest:

1. The red words are dead in the center, either needs to move up higher or be removed completely. Big visual distraction.

2. sv_fmod command is allowed to people with proper "flag(s)" set.

3. Pick and choose the random event. This would give the users more flexibility on what to allow during this "FunMod"

Crusher918 05-25-2007 20:45

Re: FunMod
 
suggestion:
u should add a random event where everyone looks the same (same model)

that would be so confusing and fun :)

Alka 05-26-2007 04:37

Re: FunMod
 
^^ Nice Rolnaaba....:P! Gj.:up:

Hawk552 05-26-2007 10:47

Re: FunMod
 
If someone says this works, I'll approve it.

manchimocyrus 05-26-2007 11:31

Re: FunMod
 
It works. No bug.

Rolnaaba 05-26-2007 14:09

Re: FunMod
 
Quote:

Originally Posted by orij1nal™ (Post 480562)
+karma!

I have a few things I would like to suggest:

1. The red words are dead in the center, either needs to move up higher or be removed completely. Big visual distraction.

2. sv_fmod command is allowed to people with proper "flag(s)" set.

3. Pick and choose the random event. This would give the users more flexibility on what to allow during this "FunMod"

1) sure, I can place them higher to the top of the screen.
2) sv_fmod, is a cvar, which means admin with cvar flag can change it with the following comand in the console: "amx_cvar sv_fmod 1" for on or "amx_cvar sv_fmod 0" for off
3) I will look into it might place a cvar on whether it should be random events or voted events or something i dont know.
Quote:

Originally Posted by Crusher918 (Post 480617)
suggestion:
u should add a random event where everyone looks the same (same model)

that would be so confusing and fun :)

Sounds good to me, will add on next update cant do it at the moment, have to get offline lol

Quote:

Originally Posted by Alka (Post 481985)
^^ Nice Rolnaaba....:P! Gj.:up:

Thanks man :D

Rolnaaba 05-26-2007 18:58

Re: FunMod
 
[UPDATE] updated twice, first to v2.0, then to v2.5:
Quote:

Originally Posted by Change Log
v2.0--added the same model random event, fixed 2 typos, moved the HUD messages to the top-center of the screen.
v2.5--removed need for fakemeta module.



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