FunMod v4.0
2 Attachment(s)
FunMod! v4.0
Description: ~`~`~`~` Creates an environment to emulate extreme randomness, and stupidity. Every minute or so (controlled by cvar, 60sec = default) a "Random Event" will occur at which point gameplay will change keeping players on their toes and having "fun". Also has many other fun functions and radomness-nesses :D Cvars: ~`~`~
Client Comands (in console or chat): ~`~`~`~`~`~`~`~`~`~`~`~`~
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~`~`~`~`~`~`~ Engine, Fun, and Cstrike Quote:
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Re: FunMod
This is ChaosMod rather than FunMod.
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Re: FunMod
chaos is fun ;)
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Re: FunMod
+karma!
I have a few things I would like to suggest: 1. The red words are dead in the center, either needs to move up higher or be removed completely. Big visual distraction. 2. sv_fmod command is allowed to people with proper "flag(s)" set. 3. Pick and choose the random event. This would give the users more flexibility on what to allow during this "FunMod" |
Re: FunMod
suggestion:
u should add a random event where everyone looks the same (same model) that would be so confusing and fun :) |
Re: FunMod
^^ Nice Rolnaaba....:P! Gj.:up:
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Re: FunMod
If someone says this works, I'll approve it.
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Re: FunMod
It works. No bug.
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Re: FunMod
Quote:
2) sv_fmod, is a cvar, which means admin with cvar flag can change it with the following comand in the console: "amx_cvar sv_fmod 1" for on or "amx_cvar sv_fmod 0" for off 3) I will look into it might place a cvar on whether it should be random events or voted events or something i dont know. Quote:
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Re: FunMod
[UPDATE] updated twice, first to v2.0, then to v2.5:
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