[TF2] Ghost Mode Redux (v2.2 - 1/6/14)
42 Attachment(s)
Ghost Mode Redux
Description: Fly around as a ghost after death. I've been interested in this mod ever since FlaminSarge released his version. Added features include Control Variables:
intox Gaming |
Re: [TF2] Ghosty Mode
> Reserved
MUN SUX .|. .|. \ / |
Re: [TF2] Ghosty Mode
* Reserved
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Re: [TF2] Ghosty Mode
Nice, looks good and neat!
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Re: [TF2] Ghosty Mode
Updated to 1.1
Changes: > Added teleporting > Added AutoExecConfig() |
Re: [TF2] Ghosty Mode
Fantastic! :)
Thoughts on a way to maintain the behaviour of an engineers teleporters and dispensers remaining on the map after his death. Currently they are getting destroyed after the engineer is respawned as a ghost. Would you considering adding a client preference menu so that players can select if they get ghostified after death? This could form a solution to the above, by giving players that are playing engineers the choice. |
Re: [TF2] Ghosty Mode
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Re: [TF2] Ghosty Mode
Seen this on Saxton Hell servers for some time now and Voided wouldn't share with me. :cry:
Thanks for releasing it. :) |
Re: [TF2] Ghosty Mode
I think you need to add the following in public Action:OnPlayerDeath(Handle:hEvent, String:strName[], bool:bDontBroadcast), other wise a DR spy will become a ghost on their first feigned death.
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Re: [TF2] Ghosty Mode
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I don't believe I will be able to fix Engineer buildings being destroyed once you become a ghost. |
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