[TF2] Pregame Slaughter 1.0.7
7 Attachment(s)
Description:
Well I wasn't sure if I was going to release this, since there is another similar plugin out there, but due to interest, I am. This mod during the 'waiting for players' period in TF2 will enable friendly fire, and disable clipping through teammates. It will randomly choose melee weapons, mini crits, or full crits. It counts how many team-kills you get, and at the end displays a panel of the top 3 team killers for each team. Credits: ratty for the original concept Cvars: tf2_pregame_timelimit "60" -- Controls the time of the pregame round (essentially is mp_waitingforplayers_time) tf2_pregame_stats "1" -- Enable/disable the little pregame round stats tf2_pregame_crits "3" -- Control if the players are given mini, full, random, or no crits tf2_pregame_melee "2" -- Control if the players are limited to melee weapons, or random setting tf2_pregame_doors "2" -- Control if the doors are opened, closed, randomly opened/closed or dont mess with doors. Ideas/Plans: - More configurable Changes: Code:
1.0.7 |
Re: [TF2] Pregame Slaughter
Noticed stats are tracked for this when running, if you're able to disable them for this that'd be great.
Thanks for releasing this. A note for others don't load it before map change, I did this and it was stuck on lol Thanks for the fix :) Another edit, when I said stats I meant hlstats the mini one on there is nice. YAY! Thank you very much, now people should be much more happy. You rock Goerge |
Re: [TF2] Pregame Slaughter
lol oops, well, i think theres a setting in the hlstats config to disable hlstats until its normalround time. not sure what I can do. maybe block the death events so they arent picked up by hlstats?
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Re: [TF2] Pregame Slaughter
How does this plugin respawn players? I noticed the first two it was 1-4 seconds everyone would respawn just now it looks like default time on the respawns.
Thanks for the stats fix works great! I also seen another thing someplace on this site that let pyro's do friendly fire, think it had to have something turn it on and off, I'll see if I can find a link for it. Might be something extra that people might like. Noticed a few people ask me why it never worked. Had to tell them valve has it disabled. |
Re: [TF2] Pregame Slaughter
Very interesting! I already the ratty's plugin on my server, but yours will be updated, and if you could add the pyro's FF, it would be REALLY amazing!
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Re: [TF2] Pregame Slaughter
After testing a few things out we noticed if only one person was on the server for the warm up round the server would crash, tried it with a person on each team and everything was okay.
Disabled it and tried just a round and killing oneself and no more crashes, in the log files this is all I can see. Code:
L 02/07/2011 - 23:20:06: [SM] [0] Line 361, /home/groups/alliedmodders/forums/files/2/9/4/0/9/81891.attach::Panel_Callback() Going to put it on a test server later today and do a few more tests and see whats going on. |
Re: [TF2] Pregame Slaughter
beat ya to it, look at the latest changelog :)
hehe |
Re: [TF2] Pregame Slaughter 1.0.3
<3 Thank you very much.
Going to load it back on there right meow! |
Re: [TF2] Pregame Slaughter 1.0.3
Suggestion!
Add two more modes: crit + minicrt melee only! :P |
Re: [TF2] Pregame Slaughter 1.0.3
yeh it does that. tho i may have not explained it well.
It 'randomly' chooses normal damage, mini crit, or random crit And it 'randomly' chooses melee or all weapons so you can get melee with crits melee with minis, or just plain melee |
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