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-   -   [TF2] Cosmetic Leveling Mod (v0.1.2) (https://forums.alliedmods.net/showthread.php?t=119395)

noodleboy347 02-20-2010 20:13

[TF2] Cosmetic Leveling Mod (v0.1.2)
 
3 Attachment(s)
http://www.frozencubes.com/images/plugins/clm/logo.png
http://www.frozencubes.com/images/pl...escription.jpg
This plugin brings the nostalgic memories of RPG games like Pokemon into TF2; of course, the levels don't actually do anything. All of it is cosmetic. So no, leveling up does not make you more powerful than anyone else, you do not get any buffed weapons, or magical abilities by killing people. This is just a fun little plugin made to have players make the game a little competition, and maybe even to see how long a certain player has been on the server (if they have a high level they've been playing for a very long time, or are just very good).

NOTE: This plugin does not save progress on mapchange or reconnect to server. The players' levels are reset when the map is changed, and all progress is lost when a client disconnects. It was designed this way.

http://www.frozencubes.com/images/pl...nshots/hud.jpghttp://www.frozencubes.com/images/pl...shots/hud2.jpg

http://www.frozencubes.com/images/pl...illmessage.jpg

http://www.frozencubes.com/images/pl...ts/levelup.jpg

http://www.frozencubes.com/images/pl...m/commands.jpg
  • clm_setmylevel <#>
    Only usable by admins with the root flag (z). Sets their level to a desired one. Somewhat buggy, mostly with the EXP. Also displays the level up message.

http://www.frozencubes.com/images/pl...lm/convars.jpg
  • clm_enabled <1>
    Enables or disables the plugin. Plugin will not work correctly if you enable it in the middle of a game (requires mapchange or all of the players to reconnect to the server).
    --------------------------------------------------
  • clm_level_default <1>
    The level for all new players to being with. It is set when they join the game.
    --------------------------------------------------
  • clm_level_max <100>
    The maximum level players can reach.
    --------------------------------------------------
  • clm_exp_default<40>
    The default EXP cap when players first join the server.
    --------------------------------------------------
  • clm_exp_levelup <20>
    Amount to add to the EXP cap when players level up.
    --------------------------------------------------
  • clm_exp_onkill <15>
    Amount of EXP for players to receive when they kill someone.
    --------------------------------------------------
  • clm_exp_onassist <5>
    Amount of EXP for players to receive when they assist in a kill.
    --------------------------------------------------
  • clm_exp_onassist_medic <15>
    Amount of EXP for players to receive when they assist in a kill as a Medic.
    --------------------------------------------------

http://www.frozencubes.com/images/plugins/clm/todo.jpg
  • Add a multiplier cvar for EXP on damage. Currently +EXP on hit is 10% of the damage done.
  • More cvars in general for better control.
  • Custom level up sound, with cvar.
  • Top 10 command, to view the highest level players in the server.
  • Add a translations file.
  • Maybe add an include file for use in other plugins?
  • Make a better way for Medics to level up (by healing, popping ubers).

http://www.frozencubes.com/images/pl.../changelog.jpg
Quote:

  • Version 0.1.2 - [2/27/10]
    -Added cvar clm_exp_onassist
    -Added cvar clm_exp_onassist_medic
    -Added cvar clm_exp_damage_mult
    -Improved client checks
    -Added FCVAR_NOTIFY to the version cvar
  • Version 0.1.1 - [2/20/10]
    -Fixed plugin version in myinfo
    -Fixed KillTimer errors
    -Various bugfixes
  • Version 0.1 - [2/20/10]
    -Initial release

This plugin is open to feedback and suggestions.
Lines of code: 246
Support Level: UNSUPPORTED

Drixevel 02-20-2010 21:09

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
Fail compile. :(

noodleboy347 02-20-2010 21:17

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
Wow I suck at attaching things today.

You need Colors.inc for this plugin to work.

Drixevel 02-21-2010 00:05

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
ty :]

Chris-_- 02-21-2010 08:02

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
It's like a replacement to the TF2 Scoreboard basically, in an RPG form.

Neat.

Drixevel 02-21-2010 11:11

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
I like this plugin since i can make it so higher levels like in the 80's can request noclip and slay and all that. Pretty good plugin. Love it. :D

Found an error: :)
Code:

L 02/21/2010 - 01:00:31: [SM] Native "KillTimer" reported: Invalid timer handle 0 (error 4)
L 02/21/2010 - 01:00:31: [SM] Displaying call stack trace for plugin "levelmod.smx":
L 02/21/2010 - 01:00:31: [SM]  [0]  Line 195, C:\Users\noodleboy347\Desktop\TF2\pawn\plugins\levelmod\levelmod.sp::OnClientDisconnect()


Drixevel 02-21-2010 11:15

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
You should add like just fun stuff for them if they make it to a higher level. Nothing that would get other people killed quicker but stuff like glow or evil beams or special effects. Like start small then work your way up. Also be a good idea if you can choose which effect for that level you want. Just a suggestion since you say this plugin erases after every dc or map change for that players level so being at 100 would be special and not only would the effects be fun but it would make other people try to level up faster as well. Just a thought. :)

Drixevel 02-21-2010 11:16

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
TO everybody that wants to see if this plugin works and if there are any bugs. I have not seen any bugs and everybody's goin crazy tryin to kill each other on my server so it's good. XD

Mecha the Slag 02-21-2010 13:00

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
it says cosmetic, does that mean that it changes the player's appearance, or is it just for the hud for the individual player to see?

I like this concept, I'd like to develop or see development on it, without changing anything that affects the balance on the game.

noodleboy347 02-21-2010 13:57

Re: [TF2] Cosmetic Leveling Mod (v0.1b)
 
Quote:

Originally Posted by Mecha the Slag (Post 1095690)
it says cosmetic, does that mean that it changes the player's appearance, or is it just for the hud for the individual player to see?

I like this concept, I'd like to develop or see development on it, without changing anything that affects the balance on the game.

It's just the HUD, although if I ever get around to learning how to use keyvalues I will have a file that uses commands on players when they reach whatever level. Hopefully it's used for stuff like sm_colorize and not sm_crits or something.


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