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-   -   [L4D2] Bulldozer Certificate (https://forums.alliedmods.net/showthread.php?t=109797)

AtomicStryker 11-21-2009 14:40

[L4D2] Bulldozer Certificate
 
13 Attachment(s)
I don't like the fact a Charger can't pick up incapped Survivors to whack them around. So i coded a Plugin to make it happen :mrgreen:


This plugin temporally lifts incapitated Survivors as a Charging One approaches, allowing him to either grab them or, if he already has someone, bowl them aside.


No cvars as of now


Version History:
1.0.0 - public release
1.0.1 - added a line against log errors
1.0.2 - global timer handle array bugfixing
1.0.3 - added health reset so being picked up does not HEAL you
1.0.4 - does not affect ledgehangers anymore, handle error fixes
1.0.5 - sudden death bugfix
1.0.6 - new approach for Timer Handle errors
1.0.7 - bugfix against overhealed Survivors
1.0.8 - code overhaul, no functional changes
1.0.9 - small bugfixes
1.1.0 - small bugfix regarding invalid players ids
1.1.1 - timer handles, sigh

billabonker 11-23-2009 03:20

Re: [L4D2] Bulldozer Certificate
 
awesome plugin!

Fragout 11-24-2009 23:45

Re: [L4D2] Bulldozer Certificate
 
is there anyway to make the charger brake threw closed doors when he is charging ?

Guinn 11-26-2009 08:01

Re: [L4D2] Bulldozer Certificate
 
Hi AtomicStryker. I am getting this error in SM Logs.

Code:

/home/groups/sourcemod/upload_tmp/phpz1cNCu.sp::Event_Impact()
L 11/25/2009 - 05:42:42: Error log file session closed.
L 11/25/2009 - 05:56:52: SourceMod error session started
L 11/25/2009 - 05:56:52: Info (map "c1m2_streets") (file "errors_20091125.log")
L 11/25/2009 - 05:56:52: [SM] Native "KillTimer" reported: Invalid timer handle bea0128 (error 3)
L 11/25/2009 - 05:56:52: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 11/25/2009 - 05:56:52: [SM]  [0]  Line 67,


AtomicStryker 11-26-2009 08:45

Re: [L4D2] Bulldozer Certificate
 
Version 1.0.1 should take care of that

JDEdmo 11-28-2009 02:15

Re: [L4D2] Bulldozer Certificate
 
Hmm I like the idea of picking on the weak hehe but is there a way to allow the charger to both Stop a failed charge or to charge longer ?

AtomicStryker 11-29-2009 08:13

Re: [L4D2] Bulldozer Certificate
 
For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

But that would break Charger balance. Not being able to stop himself is, like, his one weakness.

Ket 12-06-2009 07:21

Re: [L4D2] Bulldozer Certificate
 
Getting
Code:

L 12/06/2009 - 01:51:57: [SM] Native "KillTimer" reported: Invalid timer handle 168a0109 (error 1)
L 12/06/2009 - 01:51:57: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/06/2009 - 01:51:57: [SM]  [0]  Line 67, l4d2_bulldozercertificate.sp::Event_Impact()

In Version 1.0.1

AtomicStryker 12-06-2009 08:44

Re: [L4D2] Bulldozer Certificate
 
Thanks for reporting that, i really have to be more careful using a global timer handle array ;)

Posting 1.0.2 which should fix that

GrossKopf 12-07-2009 21:32

Re: [L4D2] Bulldozer Certificate
 
Quote:

Originally Posted by AtomicStryker (Post 1001895)
For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

But that would break Charger balance. Not being able to stop himself is, like, his one weakness.

Right clicking while charging stops your charge.


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