[L4D2] Bulldozer Certificate
13 Attachment(s)
I don't like the fact a Charger can't pick up incapped Survivors to whack them around. So i coded a Plugin to make it happen :mrgreen:
This plugin temporally lifts incapitated Survivors as a Charging One approaches, allowing him to either grab them or, if he already has someone, bowl them aside. No cvars as of now Version History: 1.0.0 - public release 1.0.1 - added a line against log errors 1.0.2 - global timer handle array bugfixing 1.0.3 - added health reset so being picked up does not HEAL you 1.0.4 - does not affect ledgehangers anymore, handle error fixes 1.0.5 - sudden death bugfix 1.0.6 - new approach for Timer Handle errors 1.0.7 - bugfix against overhealed Survivors 1.0.8 - code overhaul, no functional changes 1.0.9 - small bugfixes 1.1.0 - small bugfix regarding invalid players ids 1.1.1 - timer handles, sigh |
Re: [L4D2] Bulldozer Certificate
awesome plugin!
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Re: [L4D2] Bulldozer Certificate
is there anyway to make the charger brake threw closed doors when he is charging ?
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Re: [L4D2] Bulldozer Certificate
Hi AtomicStryker. I am getting this error in SM Logs.
Code:
/home/groups/sourcemod/upload_tmp/phpz1cNCu.sp::Event_Impact() |
Re: [L4D2] Bulldozer Certificate
Version 1.0.1 should take care of that
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Re: [L4D2] Bulldozer Certificate
Hmm I like the idea of picking on the weak hehe but is there a way to allow the charger to both Stop a failed charge or to charge longer ?
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Re: [L4D2] Bulldozer Certificate
For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.
But that would break Charger balance. Not being able to stop himself is, like, his one weakness. |
Re: [L4D2] Bulldozer Certificate
Getting
Code:
L 12/06/2009 - 01:51:57: [SM] Native "KillTimer" reported: Invalid timer handle 168a0109 (error 1) |
Re: [L4D2] Bulldozer Certificate
Thanks for reporting that, i really have to be more careful using a global timer handle array ;)
Posting 1.0.2 which should fix that |
Re: [L4D2] Bulldozer Certificate
Quote:
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