[L4D2] No Reload Animation Fix (1.8) [03-Apr-2024]
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Related Plugins: ConVars: Saved to l4d2_reload_fix.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.8 (03-Apr-2024) Installation:
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
Love the plugin:)
But on holdout events, the trick still can be done just by picking another gun |
Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
He mean if theres 2 different guns on ground and one gun is same as the gun u r holding. U still can do the trick by pick up different gun then pick up the other gun same as the gun u used. I guess...
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
But they are 2 different weapons and will have 2 different clips, which is expected to not have to reload. Or you mean 2 different spawner weapon types pick up one, it swallows the old, then pickup the other which is the same as the last you just had? Well that gets more complicated with timing, how long should you be allowed before you can take a weapon of the same type you just had X seconds ago etc etc. I guess you would store the classname of every weapon for every client and the time they last held that weapon, then prevent or reset to old ammo value. It's not something I'm really interested in doing, sounds tedious and boring to write. I might do but this is not on the priority list.
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
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What the plugin achieve here is rather niche but an extremely sweet detail to add up on. |
Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
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Code:
1.1 (27-Jun-2021) |
Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.1) [27-Jun-2021]
PHP Code:
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Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.2) [06-Jul-2021]
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Code:
1.2 (06-Jul-2021) |
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