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-   -   SourceMod 1.7.2 and Metamod:Source 1.10.5 Released (https://forums.alliedmods.net/showthread.php?t=263657)

psychonic 05-30-2015 09:23

SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
SourceMod 1.7.2 and Metamod:Source 1.10.5 have now been released.

As usual for our minor releases, they primarily contain updates to game compatibility and bug fixes.

MM:S 1.10.5 adds support for Black Mesa (SM 1.8.0-dev or later still required), updates CS:GO support, and fixes an issue with game detection in Nuclear Dawn.

The entire SM 1.7.2 changelog is below:
  • Updated game compatibility for the latest CS:GO updates.
  • Fixed potential crash when using SDKTools GameRules_* natives.
  • Fixed regression in v1.7.0 causing admin-sql-threaded plugin to not properly load admins.
  • Fixed leak in plugin heap memory that could lead to "Not enough space on the heap" error.
See the release notes for the full SourceMod changelog.

You can get SourceMod 1.7.2 from the downloads page. Some support links:
Thanks to all community members that contributed, as well as the rest of the SM Dev Team.

Horsedick 05-30-2015 10:29

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
awesome thanks.

Maxximou5 05-31-2015 02:53

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Classic CS:GO, always making the list.

Thanks for the continued updates.

bombjack 05-31-2015 04:22

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Hi,
Since the update of CS:GO a while ago, my server refuses to load SM. I've tried various combinations of MM/SM snapshot builds without luck and eventually gave up and thought "I'll wait for official release". Now that it's here, SM still does not load. This is what I see:

meta list
Listing 1 plugin:
[01] <FAILED>
meta load addons/sourcemod/bin/sourcemod_mm_i486
Failed to load plugin addons/sourcemod/bin/sourcemod_mm_i486 (/home/<username>/csgo_server/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumi13bitsForBitnum

Server is running on Linux and uses version "1.34.8.6/13486 6040 secure"

Any thoughts?

RedSword 05-31-2015 11:12

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Congrats & thanks for the quick support.

Quote:

Originally Posted by bombjack (Post 2303095)
Hi,
Since the update of CS:GO a while ago, my server refuses to load SM. I've tried various combinations of MM/SM snapshot builds without luck and eventually gave up and thought "I'll wait for official release". Now that it's here, SM still does not load. This is what I see:

meta list
Listing 1 plugin:
[01] <FAILED>
meta load addons/sourcemod/bin/sourcemod_mm_i486
Failed to load plugin addons/sourcemod/bin/sourcemod_mm_i486 (/home/<username>/csgo_server/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumi13bitsForBitnum

Server is running on Linux and uses version "1.34.8.6/13486 6040 secure"

Any thoughts?

Update your game server. Temporarily remove all addons & try launching your server; then add only mm & relaunch; followed by SM & relaunch. Don't forget to replace all binaries when updating. If you're unsure try the recent current devs (note that mm also has a dev snapshot; thought the 1.10.5 just released should do the job).

bombjack 06-04-2015 06:43

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by RedSword (Post 2303219)
Congrats & thanks for the quick support.

Update your game server. Temporarily remove all addons & try launching your server; then add only mm & relaunch; followed by SM & relaunch. Don't forget to replace all binaries when updating. If you're unsure try the recent current devs (note that mm also has a dev snapshot; thought the 1.10.5 just released should do the job).

Thanks for input. I tried to re-install cs-go (i.e. I removed the csgo directory and ran update). The server was re-installed by the update. I then applied MM 1.10.5 and SM SM 1.7.2. Result is the same. SM does not load with the same error message as above. I also tried to remove all stock plugins from SM with no luck. I don't what else I can do now. Could it be that the update created new dependencies or something? (I am using a quite old version of Fedora)

PS: version of CS:GO is now 1.34.8.7, protocol version 13487, build date May 26.

RedSword 06-04-2015 06:51

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by bombjack (Post 2304604)
Thanks for input. I tried to re-install cs-go (i.e. I removed the csgo directory and ran update). The server was re-installed by the update. I then applied MM 1.10.5 and SM SM 1.7.2. Result is the same. SM does not load with the same error message as above. I also tried to remove all stock plugins from SM with no luck. I don't what else I can do now. Could it be that the update created new dependencies or something? (I am using a quite old version of Fedora)

PS: version of CS:GO is now 1.34.8.7, protocol version 13487, build date May 26.

Quote:

Originally Posted by RedSword (Post 2303219)
... Temporarily remove all addons & try launching your server ...

*sigh*

bombjack 06-04-2015 08:56

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by RedSword (Post 2304606)
*sigh*

Tried sarcasm too, but that did not work.

I'm sorry I did not explain exactly what I have done. I did follow your instruction to add one thing at a time, even though I do not understand why. I know the server itself works, that MM is running but SM is not. I do software testing as part of my profession and I do know how to follow an instruction. But your instruction fails to state what the outcome should be in each step and what to look for. Anyway, Here is what I did:

1. I started a vanilla server. Result: OK, it works
2. I add MM (1.10.5 official) and restart. Result. OK, it works and MM is running
3. I add SM (1.7.2 official) and try to load it. Result: NOK, result as I stated above (see below)

Code:

...
...
VAC secure mode is activated.
GC Connection established for server version 187, instance idx 1
meta version
Metamod:Source version 1.10.5
Built from: https://github.com/alliedmodders/metamod-source/commit/e0ef546
Build ID: 939:e0ef546
Loaded As: Valve Server Plugin
Compiled on: May 30 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
meta list
No plugins loaded.
meta load addons/sourcemod/bin/sourcemod_mm_i486
Failed to load plugin addons/sourcemod/bin/sourcemod_mm_i486 (/home/<username>/csgo_server/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumiE13bitsForBitnum).

And yes, I am aware there are dev snapshots for both MM and SM. It's stated in my first post.

RedSword 06-04-2015 09:08

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
The point was to ensure SM was the source of the problem (and not MM; I was wondering if your MM was loading fine and if other possible extensions ran fine); which you didn't make clear in the posts previous to your last one. When I said "launch your server", I had in mind that launching your server would occur without problems. Sorry if that wasn't clear enough.

Red

Powerlord 06-04-2015 12:00

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by RedSword (Post 2304630)
The point was to ensure SM was the source of the problem (and not MM; I was wondering if your MM was loading fine and if other possible extensions ran fine); which you didn't make clear in the posts previous to your last one. When I said "launch your server", I had in mind that launching your server would occur without problems. Sorry if that wasn't clear enough.

Red

MM:S can still be the source of the problem if SourceMod doesn't load.

See also: The multiple times Valve changed the filesystem interface.

Toledostoner 06-04-2015 13:32

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
I have updated to 1.7.2 For Counter Strike Source , and everything works great except 1 thing ..... when I or any other admin brings up the admin menu every command is there except Ban. i went and looked at the admin_simple.ini and everything looks fine. any idea's? cause im stumped... please help, Thank-You.

ocwoody 06-04-2015 14:02

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by Toledostoner (Post 2304717)
I have updated to 1.7.2 For Counter Strike Source , and everything works great except 1 thing ..... when I or any other admin brings up the admin menu every command is there except Ban. i went and looked at the admin_simple.ini and everything looks fine. any idea's? cause im stumped... please help, Thank-You.

Restart your server and the ban option should reappear. This happened because of sourcebans.

Powerlord 06-04-2015 14:03

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Admin menu items are controlled by the Permissions system. Do your admins have the d flag and/or sm_ban override?

Toledostoner 06-04-2015 14:42

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
I have restarted the server, and no luck. And Yes i have the D flags in place. that is why im so confused

zaerius 06-04-2015 14:45

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by bombjack (Post 2303095)
Hi,
Since the update of CS:GO a while ago, my server refuses to load SM. I've tried various combinations of MM/SM snapshot builds without luck and eventually gave up and thought "I'll wait for official release". Now that it's here, SM still does not load. This is what I see:

meta list
Listing 1 plugin:
[01] <FAILED>
meta load addons/sourcemod/bin/sourcemod_mm_i486
Failed to load plugin addons/sourcemod/bin/sourcemod_mm_i486 (/home/<username>/csgo_server/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumi13bitsForBitnum

Server is running on Linux and uses version "1.34.8.6/13486 6040 secure"

Any thoughts?

Hi I'm running a couple of CSGO servers on Linux fedora and I have the exact same issue as bombjack. Servers are up to date. I've tried a lot of MM and SM snapshot combinations but the result is always the same, MM runs fine but SM cannot load.
Code:

Plugin 1 is not loaded.
        File: /home/cstrike/servertest/csgo/fungo/csgo/addons/sourcemod/bin/sourcemod_mm_i486.so

Code:

Failed to load plugin addons/sourcemod/bin/sourcemod_mm (/home/cstrike/servertest/csgo/fungo/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumiE13bitsForBitnum).
Srsly Im running out of ideas I've tried everything, I need help with this.

bombjack 06-05-2015 17:46

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by zaerius (Post 2304752)
Hi I'm running a couple of CSGO servers on Linux fedora and I have the exact same issue as bombjack. Servers are up to date. I've tried a lot of MM and SM snapshot combinations but the result is always the same, MM runs fine but SM cannot load.
Code:

Plugin 1 is not loaded.
        File: /home/cstrike/servertest/csgo/fungo/csgo/addons/sourcemod/bin/sourcemod_mm_i486.so

Code:

Failed to load plugin addons/sourcemod/bin/sourcemod_mm (/home/cstrike/servertest/csgo/fungo/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumiE13bitsForBitnum).
Srsly Im running out of ideas I've tried everything, I need help with this.

Which version of Fedora are you using? I installed cs:go together with MM and SM on an old laptop using Fedora 21: worked like charm! On my failing server I use Fedora 11 (painfully old, I know. But I have reasons to stay on that installation a.t.m.) I am re-installing cs:go from scratch right now, but it's taking forever to download. I'll get back with result as soon as I know if that helped.

Toledostoner 06-05-2015 23:58

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Still having troubles , No admin ban. All my admins, their flags include the "d" flag. And i have restarted the server several times including the auto daily restart, and its still not showing ban in the admin control panel. Please any suggestions would help...

asherkin 06-06-2015 07:38

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by Toledostoner (Post 2305210)
Still having troubles , No admin ban. All my admins, their flags include the "d" flag. And i have restarted the server several times including the auto daily restart, and its still not showing ban in the admin control panel. Please any suggestions would help...

Try reading the error logs, you're probably missing the ban reasons file.

Toledostoner 06-06-2015 13:31

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Ban reason File?

bombjack 06-06-2015 14:57

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by bombjack (Post 2305151)
Which version of Fedora are you using? I installed cs:go together with MM and SM on an old laptop using Fedora 21: worked like charm! On my failing server I use Fedora 11 (painfully old, I know. But I have reasons to stay on that installation a.t.m.) I am re-installing cs:go from scratch right now, but it's taking forever to download. I'll get back with result as soon as I know if that helped.

I have now re-installed cs:go from scratch and it still does not work. I guess there are dependencies or similar that needs to be updated. I will have to live without SM until I get time to update Fedora.

zaerius 06-08-2015 12:48

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by bombjack (Post 2305151)
Which version of Fedora are you using? I installed cs:go together with MM and SM on an old laptop using Fedora 21: worked like charm! On my failing server I use Fedora 11 (painfully old, I know. But I have reasons to stay on that installation a.t.m.) I am re-installing cs:go from scratch right now, but it's taking forever to download. I'll get back with result as soon as I know if that helped.

Hi here is the info of the OS:

Code:

Linux version 2.6.27.41-170.2.117.fc10.i686.PAE ([email protected]) (gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ) #1 SMP Thu Dec 10 10:48:30 EST 2009

asherkin 06-08-2015 12:53

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Considering Fedora 10 has been EOL for well over 5 years, I really doubt we're gonna be digging into errors occurring when running SourceMod on it.

Toledostoner 06-09-2015 10:02

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Still cant figure this out, and im not sure about the " ban reason" file you mentioned. I looked at my backup files and current files and see no such file in either.

TnTSCS 06-09-2015 10:30

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
there is a banreasons.txt file in the addons\sourcemod\configs folder. It's included in the sourcemod release downloads.

Toledostoner 06-09-2015 10:41

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Ok I found the file, and it was missing on the server. I uploaded it to the server and now everything works proper, Thank You Very Much For all the Help, Sorry To Be a Bother.

bombjack 06-10-2015 03:52

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by asherkin (Post 2305940)
Considering Fedora 10 has been EOL for well over 5 years, I really doubt we're gonna be digging into errors occurring when running SourceMod on it.

I fully understand. I wouldn't either.

@zaerius: Considering that it works just fine on Fedora 21, but not for you on Fedora 10 and not for me on Fedora 11, makes me believe the easiest way forward is to update the OS. Of course, it's possible to investigate what goes wrong and patch the current installation, but I neither have the time nor the interest to do that work. I will install the latest Fedora and take it from there.

scso1502 06-13-2015 13:53

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quick question for Asherikin or someone who knows. A while back, Valve changed TF2 to use the steamID3 format thus breaking 1.6 SourceMod fork until a patch was done and released via a snapshot. If I recall correctly, at that time 1.7 only supported the steamID3 format but there was some discussion somewhere that 1.7 would eventually support both formats including steamID and steamID3.

For many years I've used the original Sourcebans 1.4.11 and still run a snapshot of SM 1.6 because SB 1.4.11 uses steamID and not steamID3. My banning system is very important to me and was hoping someone could clarify as to whether or not SM 1.7 now supports the original steamID format or if it still only uses steamID3.

Thank you for your time.

RedSword 06-13-2015 23:40

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by scso1502 (Post 2307532)
Quick question for Asherikin or someone who knows. A while back, Valve changed TF2 to use the steamID3 format thus breaking 1.6 SourceMod fork until a patch was done and released via a snapshot. If I recall correctly, at that time 1.7 only supported the steamID3 format but there was some discussion somewhere that 1.7 would eventually support both formats including steamID and steamID3.

For many years I've used the original Sourcebans 1.4.11 and still run a snapshot of SM 1.6 because SB 1.4.11 uses steamID and not steamID3. My banning system is very important to me and was hoping someone could clarify as to whether or not SM 1.7 now supports the original steamID format or if it still only uses steamID3.

Thank you for your time.

In 1.7 GetClientAuthString is deprecated and GetClientAuthId should be used. This means that the plugin coder can decide to choose his SteamId format, instead of the default one. I.e. they can choose to always have the STEAM_0:1:2345 instead or one of the few other various forms (i.e. [U:1:234]. Since SB wasn't updated after the TF2 SteamId3 update, it used the new default one.

Regarding Sourceban, it has been mentioned somewhere that the corrections needed for SB to handle the 1.7 change are found in the many pages of the SB plugin thread. If you don't want to search and do them yourself you could try to use a forked version. Note that I didn't try it myself.

Looking at the 15/11/14 update of that plugin, it says it now handles Steam3, which should solve your problem. You may need to ban your player by the appropriate SteamId however (i.e. if you manually add them). There are ways to convert from one SteamId format to another if needed.

Red

scso1502 06-15-2015 16:27

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Thank you very much RedSword. I appreciate all the info.

I was really hoping that SM 1.7 would work for both steamID formats at the same time rather than just one or the other. My time is terribly limited these days so migrating everything over for SourceBans is something I just don't have time for right now. That and it's working great so I don't want to mess with it.

I went ahead and updated my servers to SM 1.7 and after doing so, SourceBans still works THANK GOD!, but I noticed HLSW can no longer retrieve the steamIDs of players in my servers like it could when I was running SM 1.6. It now only grabs the IP addresses. This is really unfortunate because managing all my servers without HLSW working like it did is yet another hurdle and having steamIDs in there is a huge benefit..

At this point I may just revert back to SM 1.6. SM 1.7 Doesn't offer me anything I don't have right now so I can delay the inevitable a little longer, at least until the next big Valve Update breaks SM 1.6 for good.

Thanks again for your time. I really appreciate it.

asherkin 06-15-2015 17:43

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
If old, buggy, unmaintained software is having trouble with Steam3 IDs, then it's probably the old, buggy, unmaintained software that is the problem.

psychonic 06-15-2015 18:34

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by scso1502 (Post 2308242)
I was really hoping that SM 1.7 would work for both steamID formats at the same time

It does.

jeezz 06-16-2015 06:19

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
installed, everything runs good.
when people join the server crash.
this is the error in my logs:

Info (map "") (file "errors_20150616.log")
Failed lookup of gEntList - Reverting to networkable entities only
L 06/16/2015 - 12:05:40: [SDKTOOLS] Could not locate FireOutput - Disabling detour
L 06/16/2015 - 12:05:40: [SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd forward disabled.
L 06/16/2015 - 12:05:44: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 06/16/2015 - 12:05:44: [SM] Plugin encountered error 25: Call was aborted
L 06/16/2015 - 12:05:44: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 06/16/2015 - 12:05:44: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 06/16/2015 - 12:05:44: [SM] [0] Line 139, D:\builds\build-sourcemod-msvc12\windows-1.7\build\plugins\nextmap.sp::FindAndSetNextM ap()
L 06/16/2015 - 12:05:44: [SM] [1] Line 109, D:\builds\build-sourcemod-msvc12\windows-1.7\build\plugins\nextmap.sp::OnConfigsExecut e

any new sm version after 1.4.8 is fail.
only sm version that works is 1.4.8 or older versions.
really wanna fix this, i fight with this allready a long time.
is here somebody that have Skype, and wanna help me out?
cos im sure, i cant fix this problem here on chat.
the game is counter strike.
thanks so much!

psychonic 06-16-2015 06:48

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Only the latest version of the game, from Steam, is supported.

igotfits 06-16-2015 15:34

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Sourcemod 1.7.3-git5214: Got this badboy updated on our servers today and in the admin menu we lost the BAN option, any idea on what can cause this?
Im using sourcebans 1.4.11

Lord Nightmare 06-17-2015 04:57

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Question if my Sourcemod have been updated to 1.7.2 then i need to recompile some plugin to new version or new syntax version?

psychonic 06-17-2015 08:45

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by Lord Nightmare (Post 2308750)
Question if my Sourcemod have been updated to 1.7.2 then i need to recompile some plugin to new version or new syntax version?

No, with very few exceptions, all plugins compiled on earlier versions should continue to run as-is.

scso1502 06-20-2015 14:49

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Thank you psychonic. I'm afraid I don't know how the code behind plugins works so I ask some elementary questions sometimes. Hopefully you and the guys don't mind answering them. I know it can be annoying sometimes.

I noticed HLSW can no longer retrieve and display the steamIDs of players in my servers like it could when I was running SM 1.6. It now only grabs the IP addresses when viewing players in the servers I run and the optional field for capturing the steamID is grayed out and unavailable now. I reverted one of the servers back to SM 1.6 and the HLSW steamID capture field started working again, so the 1.7 update definitely changed some behavior with HLSW.

Is there anyway to restore this functionality to HLSW with SM 1.7 so HLSW can grab the steamIDs of the players? It was great to be able to click a user's steamID in HLSW so I could open their profile or ban them in SourceBans without having to do a bunch of leg work on the Web to get the info.

Thank you and have a great weekend.

scso1502 06-20-2015 14:52

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Dear igotfits:

I've had that same problem of losing the ban option after updating SourceMod in the past as well. I'm not sure if you use SourceBans, but if you do, I found that simply unloading the SourceBans plugin using the sm plugins unload command and then loading it again using sm plugins load command from the server's console fixed it for me.

If you don't use SourceBans, you may find reloading the Basebans plugin or whatever custom ban plugin you use will fix it. USING THE SM PLUGINS RELOAD COMMAND DOES NOT CORRECT THE PROBLEM, it must be unloaded and then loaded using the appropriate commands for this solution to work.


EDIT & ADDED on 6/22/15: Ironically I just had this very same problem on one of my servers after upgrading to SM 1.7.3. All the others worked fine after the update but one didn't. I did what I wrote above and the Ban command is now back on the SM Menu and working.

Good luck!

Powerlord 06-20-2015 18:05

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Quote:

Originally Posted by scso1502 (Post 2309925)
Thank you psychonic. I'm afraid I don't know how the code behind plugins works so I ask some elementary questions sometimes. Hopefully you and the guys don't mind answering them. I know it can be annoying sometimes.

I noticed HLSW can no longer retrieve and display the steamIDs of players in my servers like it could when I was running SM 1.6. It now only grabs the IP addresses when viewing players in the servers I run and the optional field for capturing the steamID is grayed out and unavailable now. I reverted one of the servers back to SM 1.6 and the HLSW steamID capture field started working again, so the 1.7 update definitely changed some behavior with HLSW.

Is there anyway to restore this functionality to HLSW with SM 1.7 so HLSW can grab the steamIDs of the players? It was great to be able to click a user's steamID in HLSW so I could open their profile or ban them in SourceBans without having to do a bunch of leg work on the Web to get the info.

Thank you and have a great weekend.

HLSW was relying on old behavior.

TF2 switched to SteamID3 sometime last year.

SourceMod 1.6.1 (or was it 1.6.2) and newer had a compatibility hack to make certain parts of SourceMod return SteamID2 (the old format) instead.

SourceMod 1.7.0 and newer no longer have that compatibility hack and it sounds like HLSW has it hard-coded to check for SteamId2 values and not show them if it thinks the format is wrong.

Edit: Side note, it is possible to get SteamID2 values in newer plugins, but it requires a new method call to do it (GetSteamAuthId)

scso1502 06-20-2015 21:56

Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
 
Thank you for the info Powerlord. Do you have any idea if a plugin exists for that purpose that I could load on my servers to continue to collect the steamID2 info for SourceBans?

Thanks and hope you're having a good weekend.


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