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-   -   [CS:S] Auto !zspawn (1.0.1, 2010-02-06) (https://forums.alliedmods.net/showthread.php?t=117601)

Darkthrone 02-02-2010 22:42

[CS:S] Auto !zspawn (1.0.1, 2010-02-06)
 
1 Attachment(s)
Description

players won't need to type !zspawn, it will be automatically
if you want to disable auto !zspawn on certain maps, use maps configs feature, and add this line in its config - sm plugins unload autozspawn

CVAR/Command list
  • autozspawn_delay 4.0 - Delay before !zspawn (min 2.0)
  • autozspawn_version - Version of the Auto !zspawn
Changelog
Quote:

2010-02-06 (1.0.1)

* executes silent zombie_respawn command instead of say !zspawn (for zombiemod)

2010-02-03 (1.0)

* initial release
Dependencies (one of them)

rhelgeby 03-20-2010 21:44

Re: Auto !zspawn
 
It looks like this feature should be implemented in Zombie:Reloaded. :wink:

Sandfly 03-21-2010 01:13

Re: Auto !zspawn
 
Quote:

Originally Posted by rhelgeby (Post 1123932)
It looks like this feature should be implemented in Zombie:Reloaded. :wink:

Yes, it does, doesn't it mate :)

Dark, this is a great plugin which we have implemented, however, with the problems with SM vers 1.3 buggering up the thousands of servers currently running it, including ours, I need to report to you that autorespawn is not working at the moment with Sm 1.3 ... certainly not with us at least.

There is another thread dealing with this problem of plugins being affected - http://forums.alliedmods.net/showthr...n+lock&page=25 .. and other servers have also reported that 1.3 has effectively cut in half the number of plugins that work currently - our is one of those also, alas.

I've temporarily solved the respawn issue by putting this in server.cfg (can also have in individual map cfg if preferred):
Code:

// Forces respawn of players back into game
// Default: "0"
zr_zspawn_force "1"

Will soon upgrade to SM 1.3.1 (and hopefully have your plugin working with that rather than the above temp workaround), but thought you might like to know about what 1.3 has done to the effective operation of this nice plugin.

rhelgeby 03-21-2010 18:57

Re: Auto !zspawn
 
zr_zspawn_force is not a cvar, but a command in ZR. You're practically trying to force spawn a player named "1".

Sandfly 03-21-2010 22:54

Re: Auto !zspawn
 
I know what you mean about the command forcing a players sitting at the Force Respawn position of "1" to spawn .. but this command absolutely worked while we had SM 1.3 installed where nothing else seemed to work, including ZR's own respawn setting in zombiereloaded.cfg.

Everytime a player is Force spawned by using the !zadmin Force zspawn menu, the next 'dead' player in line essentially becomes that "1" anyway, so it can & does work to force the respawn of any player who dies - whether that be 1 or 20 players who die.

Given the choice between angry players complaining that there is no way to respawn into maps with no spawnkiller or AFK Cleaners - i.e. Barricade maps & a few select Escape maps - or putting that simple bypass in at the time to correct the situation, I know what I'd prefer! :)

Jewz 05-15-2010 11:46

Re: Auto !zspawn
 
Will this work in zombie panic source?

Diablo3 05-15-2010 14:12

Re: Auto !zspawn
 
nice plugin, perfect work on CS:S Zombie Reloaded

KyleS 05-18-2010 04:09

Re: Auto !zspawn
 
Holy smokes :D

Darkthrone 05-18-2010 20:37

Re: Auto !zspawn
 
Quote:

Originally Posted by Jewz (Post 1180941)
Will this work in zombie panic source?

maybe. what command used in zps to spawn?

andrew13 10-09-2011 19:34

Re: [CS:S] Auto !zspawn (1.0.1, 2010-02-06)
 
Does this still work? Im running ZR 3.0.1.


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