[CS:GO] GhostStrike (2016-11-15, 1.3.0) [Anti-troll Measures]
15 Attachment(s)
GhostStrike Hey there,i had a simple concept for a custom CS:GO gamemode that turned out to be pretty fun! It is tested, and meant to be played 5v5, so a normal "competitive" base. No idea what kind of chaos would happen with more players :) Summary: When the round starts Terrorists are unable to see, or hear Counterterrorists. On the other hand, Counterterrorists are unable to attack in any way. 40 seconds after the round has started a random Terrorist will be given a bomb, which he then can proceed to plant anywhere on the map. As soon as the bomb is planted Counterterrorists become visible to the Terrorists, and are able to Attack. After that its normal Counter-Strike with the aim to defuse the bomb. Cvars:
Recommendations:
Changelog: Code:
1.3.0
This is the first plugin i release publicly. If you have any recommendations to make stuff better feel free to leave them :) Sourcecode & more translations: https://github.com/kinsi55/CSGO-GhostStrike |
Re: [CS:GO] GhostStrike, a custom Gamemode (2016-02-16, Release)
source ?
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Re: [CS:GO] GhostStrike, a custom Gamemode (2016-02-16, Release)
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
Google: How to install sourcemod plugins csgo
You need a server to run this plugin on. |
Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
A few of my C4 plugins might work well with this gamemode:
Chicken C4 (randomly moves): https://forums.alliedmods.net/showthread.php?p=2243945 Carry C4 (terrorists can pick up the planted c4 and drop it, allowing it to be parented to the player's back.): https://forums.alliedmods.net/showthread.php?p=2378573 |
Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
In the second paragraph named "Cvars", there the command "ghoststrike_block_all_invisible_sounds" says "Block all Sounds created by invisible terrorists".
But shouldn´t it mean: "Block all sounds created by invisible counterterrorists"? |
Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
Yes it should. Fixed now, thanks
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
thanks!
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
I will play this with my friends on a server really nice :)
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
the t hear the steps of the cts
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-18, 1.1.6)
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-19, 1.1.7)
Can you give me a link to the csgo_colors.inc that you used ?
EDIT: nvm, got it ! |
Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-19, 1.1.7)
How i can translate it in german ? :p
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-19, 1.1.7)
Its english only atm. I will add translations in the future.
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Re: [CS:GO] GhostStrike, a custom gamemode (2016-02-19, 1.1.7)
Yo Guys, we are hosting 2 German Servers with this Gamemode, can i post the IP's here?
When i cant, when someone is Interested in playing on it just send me a PM :) |
Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
I've updated GhostStrike to 1.2. The changes can be seen in the startingpost.
If you'd like to contribute translations, you can do that by sending a PR on github (Or post them here and ill add them myself). German and English are included by default, others can be downloaded from Github (When there should be more in the future) |
Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
Would be great if you can add an option to turn on/ off the push away or can you describe how to disable it ?
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Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
Ill add a cvar in the next version to toggle between "bouncy" collisions and full noblock
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Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
Perfect thank you. I played a game on the last version with some of my friends. My team (the Terrorists) killed the enemy team without planting the bomb. After this round we got the bomb right from the start. Maybe a bug, just want to report it maybe you can fix it
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Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
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Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Just like Shadow Mode in Crossfire.. Loving it d(^_^)b. Also, can I suggest something? Instead of making the Counter Terrorists unable to attack, how about adding a 100 rage counter?
I know you will have to rewrite the whole code again but how about making a separate plugin or even better, make a convar to let others choose what is better for them. Now about my suggestion, here is an example. Every time a CT attacks, they gain rage time to time. If the rage is 50, make them half-transparent to the T. If it's 100, make them visible to everyone. If they are just sitting ducks or just walking, decrease the rage and making them invisible again if the counter goes back to zero. |
Re: [CS:GO] GhostStrike (2016-02-23, 1.2.0) [Added Translation support & more]
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Keep up the good work |
Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
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Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
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Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
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Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
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Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Turns out i had Fu+("!3 the german translation files. I hope thats fixed now. Update the plugin, and the translation files to make the changes show :)
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Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Hi! my first post (I've known Alliedmods for years but never registered).
I sent a pull request with a spanish translation ;) |
Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Hey,
First off, the concept of your gamemode is pretty cool and I personally, as well as the members of the community playing the gamemode really like it. Unfortunately some users reported an issue where sometimes your crosshair as well as your complete viewmodels would turn invisible. It doesn't happen too often, around once per map. Maybe you can find some way to fix that issue. Best regards BlackFire |
Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Hi. Thanks for the feedback.
In the whole time that i have played it i have never experienced this issue, neither anyone that i have played with. I do not do any team switching / viewmodel editing / any hud modification. Seeing as you are the first one to experience / report the issue, i have to assume that it is caused by some other plugin you run. The invisible viewmodel thing is an issue in csgo that happens from time to time, i do not have an explanation for the invisible crosshair though. |
Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Hi!
At first thanks for the awesome mod! It is a lot of fun as I already had the opportunity to play it once on a friend's server. Now I wanna go and set up a server on my own, but I am struggling to install the plugin correctly... I copied the smx-file into the plugin-folder of the sourcemod-directory. Am I missing something? Ingame the CTs tend to be invisible and are not able to attack. The problem i got is , that i at first don't get any chat commands introducing the mod. Secondly the T won't receive the bomb after a certain amount of time. Also the console will put out this after ending the warmup time manually: L 10/31/2016 - 14:18:28: [SM] Exception reported: Language phrase "Instructions_CT_1_Not_Invincible" not found L 10/31/2016 - 14:18:28: [SM] Blaming: GhostStrike.smx L 10/31/2016 - 14:18:28: [SM] Call stack trace: L 10/31/2016 - 14:18:28: [SM] [0] VFormat L 10/31/2016 - 14:18:28: [SM] [1] Line 22, D:/Programme/PawnStudio/include\csgo_colors.inc::CGOPrintToChat L 10/31/2016 - 14:18:28: [SM] [2] Line 182, D:\Sourcemod Scripts\GhostStrike.sp::Event_RoundStart L 10/31/2016 - 14:18:28: [SM] [4] ServerCommandEx L 10/31/2016 - 14:18:28: [SM] [5] Line 390, D:\builds\build-sourcemod-msvc12\windows-1.8\build\plugins\basecommands.sp::Command_Rc on Thank you for your help! Best regards! |
Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
You need to copy the files from the translations folder as well.
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Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Into the plugins-folder?
Tried it...same issue :( |
Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
No, into the translations folder.
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Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
ah, that makes sense!
Thanks so much! It seems to work fine now! Big up! |
Re: [CS:GO] GhostStrike (2016-02-31, 1.2.3) [Balancing stuff]
The new update should hopefully prevent the Reuse / Recycle of OP plant spots, and balance it a bit towards the CT's.
I've also added recommendations for settings you should use in the start post. Check the changelog for a list of what has been changed |
Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
I didnt use it BUT I LOVE IT ! i saw the videos of this plugin and i have to say its really FUN ! :avast:
i'll setup this on my server today, Nice WORK ! ( KEEP IT UPDATE ;) ):wink: EDIT: i used it its AWESOME ! BUT : i find a problem on it. SOMETIMES... and sometimes only under (unknown) situation(s) the players gun + knf + etc Will noT show ! its there and you can fire a bullet or use a knf or etc ITS ALL OK but the image of the gun ( SKIN ) and everything will disappear and it will not get fix on next round so i have to slay it or that player should get killed. ( sorry for bad English tho :D ) EDIT 2 : AND also when you restart the round the previous locations of BOMB cant be used sometimes -> Maybe it will be saved in the plugin ! and dont remove from it on restart round. regards |
Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
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About the other bug, again, i have not been able to reproduce it anyhow so far. Neither do i have an explanation for it, or idea what could cause it. |
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