[TF2] Nerf Short Circuit NAO
[TF2] Nerf Short Circuit NAO v1.0.2 Description: Nerfs the not-as-hilariously-overpowered-anymore Short Circuit by increasing metal cost and increasing delay between blasts. Cvars:
Installation: Put short_circuit_nerf.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load short_circuit_nerf" into your console or rcon. Auto Update: Install Updater. The plugin will be auto-updated according to your Updater settings. It'll work without Updater. Changelog:
Download Plugin (short_circuit_nerf.smx) View Source (short_circuit_nerf.sp) Requires updater.inc and mckayupdater.sp to compile. |
Re: [TF2] Nerf Short Circuit NAO
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On topic: Well that didn't take long. Hopefully Valve will ship out an official patch to nerf it soon. Because this is just ridiculous. |
Re: [TF2] Nerf Short Circuit NAO
Sounds like they accidentally set it too fast, because it doesnt sound good, like it spams the shooting sound.
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Does it use 2x metal if you miss? If not, I'd like that added.
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Re: [TF2] Nerf Short Circuit NAO
You could use CalcAttackIsCritical to detect when you fire, and ontakedamage for the hit.
Actually I forgot about projectiles so nvm. |
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Re: [TF2] Nerf Short Circuit NAO
Thanks for this. I notice sometimes even with reduced speed it still fires two quick shots using up 40 metal instantly.
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Re: [TF2] Nerf Short Circuit NAO
Also it would be nice if you added two metal consume options. One for if the shot hits something (projectile or player) and one for if the attack misses.
Before the weapon used to do -18 metal if it destroyed a projectile or hit a player, and -36 metal if attack missed. |
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