[CS:S] Player Spawning v3.4.5 (Updated: 8/27/2013)
3 Attachment(s)
Description:
(Re-approved to fix version cvar.) |
Re: [CS:S] Spawning (Respawn w/ Extras)
Version 3.1.0 released. Various bug fixes that prevented 100% functionality, such as the plugin disabling itself for the first round or preventing clients from getting hooked if the plugin was disabled the previous map.
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Re: [CS:S] Spawning (Respawn w/ Extras)
Version 3.1.8 released. In it comes a few various optimizations as well as two new cvars: sm_spawning_new and sm_spawning_clear. Using sm_spawning_new, you can have sm_spawning_mode disabled and spawn players that simply join late (yet it still obeys sm_spawning_disable if you have it running. Using sm_spawning_clear, you can strip all players at the end of the round, to ensure that no players have unnecessary weapons on the next round. The latter cvar is more so a fix for several maps of the "fun" persuasion in CS:S such as Minigames, Deathrun, Bhop, etc.
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Re: [CS:S] Spawning (Respawn w/ Extras)
Yey, another usefull plugin from Your hand. Thanks.
BTW You should be awarded by http://i54.tinypic.com/4u7y4n.jpg for being the most productive releaser ;] |
Re: [CS:S] Spawning (Respawn w/ Extras)
Thanks Panda
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Re: [CS:S] Spawning (Respawn w/ Extras)
Plugin failed to compile! Please try contacting the author.?!
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Re: [CS:S] Spawning (Respawn w/ Extras)
As the plugin requires SDKHooks, you cannot compile it on these forums. That that reason, a pre-compiled version is already attached.
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Re: [CS:S] Spawning (Respawn w/ Extras)
How can we only allow only 1 respawn per round?
sm_spawning_limit_ct "1" and sm_spawning_limit_t "1" do not work. People keep respawning infinitely. |
Re: [CS:S] Spawning (Respawn w/ Extras)
Bomb gets removed if it is dropped in spawn when this plugin is running :/
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Re: [CS:S] Spawning (Respawn w/ Extras)
Hmm, I think I wrote the plugin to drop the bomb, but it doesn't do anything to remove it. You wouldn't happen to be running this with CSSDM would you?
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