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-   -   jail_xmf (https://forums.alliedmods.net/showthread.php?t=128295)

BlaCkSheeP2 05-30-2010 17:04

jail_xmf
 
request jail_xmf bug fix withdraw 15 mac10

http://www.fpsbanana.com/maps/115127

drekes 05-30-2010 21:17

Re: jail_xmf
 
PHP Code:

#include <amxmodx>
#include <engine>

public plugin_init()
{    
    new 
mapname[33]
    
get_mapname(mapnamecharsmax(mapname))
    
    if(
equal(mapname"jail_xmf"))
        
set_task(1.0,"RemoveGuns")
}

public 
RemoveGuns() 
{
    new 
Ent
    
while((Ent find_ent_by_class(Ent,"armoury_entity")))         
        
remove_entity(Ent)


This will remove all the weapons in the map

BlaCkSheeP2 05-30-2010 21:25

Re: jail_xmf
 
what I'm a beginner, what should I do with it?
Could you send the complete code?

drekes 05-30-2010 21:26

Re: jail_xmf
 
that is the complete code or what do you want more?

BlaCkSheeP2 05-30-2010 21:42

Re: jail_xmf
 
not withdraw weapons did not work

drekes 05-30-2010 23:22

Re: jail_xmf
 
explain withdraw weapon

Kartoffel 05-31-2010 04:13

Re: jail_xmf
 
Normaly there should be 15 mac10 in one of the jails. But there is a bug, and now there is only one.

I think he want, that you can help him to fix it.

Greetz

drekes 05-31-2010 08:00

Re: jail_xmf
 
So you want the mac10 to respawn 15 times in the same round, or be there 15 rounds? I'm still confused

Kartoffel 05-31-2010 08:58

Re: jail_xmf
 
No, look.

Normaly there should be 15 of the weapon "mac 10" (http://root.streamshare.ch/0_css/ima...ns/mac10_a.jpg) in the map on a special place (jail).

But there is a bug, and now there is only 1 "mac10" . Now we want to fix that, but how?


I donīt know correctly what withdraw is, but maybe u can help us to spawn there 15 mac 10 automatically then only 1 ...


Thanks

BlaCkSheeP2 05-31-2010 09:41

Re: jail_xmf
 
there 15 "mac10" in a cage, it is a bug, was to have one "mac10"

Want fix it


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