Paintball Gun & Mod
5 Attachment(s)
http://angelfire.com/pronserver/Image1.art
Paintballgun replaces the mp5navy with a gun that resembles a paintball gun. The gun shoots entities that travel to your point of aiming. When the entities collide with something they turn into paint spatter and if they collide with a player, he dies. Commands say /ent - tell you how many paintballs are spawned/total paintball allowed/total entities spawn/total entities allowed. CVars -- paintballgun.amxx -- amx_pbgun (default 1) - Toggles the paintballgun amx_pbusp (default 1) - Toggles the usp paintballgun amx_pbglock (default 1) - Toggles the glock paintballgun pbgun_color (default 2) - Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple pbgun_tgun(default 3) - Toggles which paintball gun model Ts use (values 1-5) pbgun_ctgun(default 7) - Toggles which paintball gun model CTs use (values 6-10) pbgun_shots (default 100) - How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.) pbgun_velocity (default 2000) - The speed the paintballs travel (must be lower than sv_maxvelocity (default 2000)) pbgun_speed (default 0.08 ) - The time in between each shot pbgun_life (default 15) - How long the paintball stay spawned pbgun_glow (default flags "a") - a = paintball glows, b = paintball has trail pbgun_damage (default 100) - Amount of damage a player takes when hit by a paintball pbgun_sound (default 1) - Toggles the shooting and hitting sounds -- paintballmod.amxx -- amx_pbmod (default 1) - Toggles the paintballgun amx_pbmodel (default 0) - Toggles if players use the Paintball player model amx_pbmoney (default 1) - Toggles if players money is stripped amx_pbstrip (default 1) - Toggles if players weapons are stripped amx_getnade (default 2) - Toggles if players gets a grenade. 1=Every round, 2=If you kill someone in previous round. amx_pbdm (default 0) - If enabled players will respawn 3 seconds after dieing amx_pbspawnprotect (default 5) - Time in seconds a player cannot be killed after spawning (0 to disable) -- paintballnade.amxx -- amx_pbnade (default 1) - Toggles the paintball grenade. pbnade_radius (default 150) - Radius (in cs units) a player has to be within to die from a grenade. Modules #include <amxmodx> #include <fakemeta> #include <hamsandwich> Frequent Quetions Make sure you have the latest version of AMXX installed. No paintspatter or shooting - Enabled fakemeta in configs/modules.ini No sound or models - Re-place the attached zip files into the right directories in your cs folder and/or (optional) sv_download url directory. Server randomly crashes - Decrease the pbgun_shots cvar by 5 and repeat until the crashes stop Sources various model bases from digital paintball gold blocking weapon fire tutorial by KCE Servers running Paintball Mod |
Re: Paintball Gun & Mod
Can you tell me what is the purpose to add "FCVAR_SERVER|FCVAR_UNLOGGED" for all cvars?
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Re: Paintball Gun & Mod
Also, it is preferred that you attach the archive file as a zip instead of a rar. That way all people can open it without the needs of downloading a new program
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Re: Paintball Gun & Mod
One cvar to do that is enough like the first cvar with the plugin version.
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Re: Paintball Gun & Mod
when I install this, i only get the paintball gun model...no sounds, no splashes on the walls... nothing...how can i solve this?
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Re: Paintball Gun & Mod
I see you have tried to perfect my mod that I was too lazy to start on. I just threw a whole bunch of different plug ins together :)
I just want to know, did you get this idea from the ttl* server? Also, for anybody that is interested, there is a paintball league that is still looking for active members and admins to start up. PM for info. EDIT: I am having the same problem |
Re: Paintball Gun & Mod
this mod it fun i have it on my server
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