[TF2]Chester Spawner 1.2
1 Attachment(s)
[TF2]Chester Spawner Description: A simple plugin spawns burstchester model under the players positions and push him out and kill them. To see how it looks watch the video here: [TF2] Meet Burstchester Taunt Commands: sm_chester <#userid|name> - Spawn chester under the target ( work with @all , @red, @blue) sm_bigchester <#userid|name> / sm_bchester <#userid|name>- Spawn huge chester under the target ( work with @all , @red, @blue) sm_chesterme - Command for Vip (flag Custom1- "o" ) to use chester like a fun command. Changelog: 1.0 Initial Release 1.1 fixed conflict with others prop_dynamic 1.2 removed OnEntityCreated |
Re: [TF2]Chester Spawner
It's a nice addon, but I noticed that the chester's trigger_hurt stays there after the target died, which I don't think is intended
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Re: [TF2]Chester Spawner
dunno what you mean chester go up and after kill go down.... i don't get your issues any error?
Edit: 1.1 fixed conflict with others prop_dynamic |
Re: [TF2]Chester Spawner 1.1
Well, the chester is spawned, kills the target. If any other player goes into that place, he dies. No errors present.
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Re: [TF2]Chester Spawner 1.2
1.2 removed OnEntityCreated
This will fix your issue for sure |
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