AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2]Chester Spawner 1.2 (https://forums.alliedmods.net/showthread.php?t=303293)

TonyBaretta 12-01-2017 11:57

[TF2]Chester Spawner 1.2
 
1 Attachment(s)
[TF2]Chester Spawner


Description:
A simple plugin spawns burstchester model under the players positions and push him out and kill them.
To see how it looks watch the video here:
[TF2] Meet Burstchester Taunt


Commands:
sm_chester <#userid|name> - Spawn chester under the target ( work with @all , @red, @blue)
sm_bigchester <#userid|name> / sm_bchester <#userid|name>- Spawn huge chester under the target ( work with @all , @red, @blue)
sm_chesterme - Command for Vip (flag Custom1- "o" ) to use chester like a fun command.

Changelog:
1.0 Initial Release
1.1 fixed conflict with others prop_dynamic
1.2 removed OnEntityCreated

Stropy 12-02-2017 03:17

Re: [TF2]Chester Spawner
 
It's a nice addon, but I noticed that the chester's trigger_hurt stays there after the target died, which I don't think is intended

TonyBaretta 12-02-2017 08:16

Re: [TF2]Chester Spawner
 
dunno what you mean chester go up and after kill go down.... i don't get your issues any error?

Edit: 1.1 fixed conflict with others prop_dynamic

Stropy 12-02-2017 09:44

Re: [TF2]Chester Spawner 1.1
 
Well, the chester is spawned, kills the target. If any other player goes into that place, he dies. No errors present.

TonyBaretta 12-02-2017 15:08

Re: [TF2]Chester Spawner 1.2
 
1.2 removed OnEntityCreated

This will fix your issue for sure


All times are GMT -4. The time now is 19:32.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.