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-   -   [CSGO] Steam workshop map issues (https://forums.alliedmods.net/showthread.php?t=323389)

paulo_crash 04-18-2020 11:13

[CSGO] Steam workshop map issues
 
I created a collection with official CSGO maps: https://steamcommunity.com/sharedfil...?id=2052754760

I sent it to my servers, all maps start normally, problem would be. Whenever players start to enter the VAR, SV and MS of the servers goes up, to more than 100 and the servers are shut down.

I did all the tests with these maps before sending them to the servers, I played an entire competition with BOTS, no problem occurred.

Would anyone else be facing a problem like this or similar? Do you know how I can fix this?

NOTE: As these are official maps, I had to download them on my PC and change the name, as they were replacing the standard CSGO maps. So I downloaded and renamed it with the same name as the maps but add _oldmap to their names.

Bacardi 04-18-2020 11:38

Re: [CSGO] Steam workshop map issues
 
....nnoooo. You don't use workshop maps and collection like that. You don't download and rename maps. You could create different versions of same map.


https://developer.valvesoftware.com/...rver_Operators

You log in here and get web api key
http://steamcommunity.com/dev/apikey

Add web api key in your server command line:
-authkey YOURAUTHKEYHERE

Add in your csgo/cfg/autoexec.cfg:
Code:

host_workshop_collection 2052754760
workshop_start_map 1164734849


paulo_crash 04-18-2020 11:58

Re: [CSGO] Steam workshop map issues
 
Quote:

Originally Posted by Bacardi (Post 2694343)
....nnoooo. You don't use workshop maps and collection like that. You don't download and rename maps. You could create different versions of same map.


https://developer.valvesoftware.com/...rver_Operators

You log in here and get web api key
http://steamcommunity.com/dev/apikey

Add web api key in your server command line:
-authkey YOURAUTHKEYHERE

Add in your csgo/cfg/autoexec.cfg:
Code:

host_workshop_collection 2052754760
workshop_start_map 1164734849


Yes, I understand that.

However, from that collection that I informed if I use the workshop collection directly, it simply replaces the current maps, it does not send to the workshop folder. Then when the player tries to connect to the error server, he says that the maps are different, the client has a version and the server another.


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