Unstable hlds FPS
I've been troubleshooting a single HLDS on a bare bone metal server for a little while now. I am running ubuntu 18.04 lts with lowlatency kernel. I see things that just don't make sense in regards to pingboost 2 and 3, stats, host_speeds 1, and fluctuations for players in game net_graph 3 XX ms. Using pingboost 3 players do not notice any change in animation speeds or incorrect c4 timer. But using pingboost 3 gives some of the highest host_speeds. Below I give different configurations of pingboost, sys_ticrate, and realtime task scheduling and the output of host_speeds.
Are these numbers normal? Try the rt_preempt patch? Is using pingboost 3 fixed and ok to use? pingboost 3, sys_ticrate 1010 gives host_speeds range: 940 - 1009 fps | 6% cpu usage pingboost 3, sys_ticrate 1000 gives host_speeds range: 753 - 890 fps | 4% cpu usage chrt -f p 98, realtime task scheduling{ pingboost 3, sys_ticrate 1010 gives host_speeds range: 952 - 1122 fps | 78% cpu usage (unstable) pingboost 3, sys_ticrate 1000 gives host_speeds range: 857 - 958 fps | 4% cpu usage } pingboost 2, sys_ticrate 1010 gives host_speeds range: 793 - 850 fps | 4% cpu usage chrt -f p 98, realtime task scheduling pingboost 2, sys_ticrate 1010 gives host_speeds range: 832 - 947 fps | 4% cpu usage |
Re: Unstable hlds FPS
Hello...i just finnished introducing my new 1000hz part and it works fine, I use sys_ticrate 1000 and fps_max 1000 and - pingboost 3. It has 5-6% CPU utilization when just I am playing, is that excessively high?
Additionally I can't get the FPS to arrive at 1000, it remains at 700~800 FPS. Any approach to get it to 1000? I figure my CPU can deal with it. https://www.7pcb.com/ |
Re: Unstable hlds FPS
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Re: Unstable hlds FPS
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