Dodgeball
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Thanks to sub and pedro for the dodgeball models!!
Dodgeball 0.13 by Avalanche Last updated 07/09/06 - currently only works in Counter-Strike VERSION 0.13: - Stops dodgeballs from stopping midair randomly? - Added a first-person view model (thanks pedro). Check out city14rp.org VERSION 0.12: - Forces a round restart when dodgeball is turned on and a map restart when dodgeball is turned off so that everything goes smoothly - Stops balls from being reset midround when players respawn, join, or because of anything else - Forces players to drop a dodgeball if they had one and they weren't going to already (ie: pin pulled when they died), so the number of dodgeballs in play should stay the same all round - If playing he_dodgeball2, the CT spawns are rotated to face the center correctly - The cvar dodgeball_refresh now controls how often the dodgeballs reset, in seconds. Settings this to 0 will disable the feature. This is to prevent stalemates on maps that don't allow you to cross sides. Default is 60 seconds. About Dodgeball is a server-side modification that nearly replicates Dodgeball: Source, except on Half-Life 1. In short, HE grenades become dodgeballs. If you hit another player they die. There is currently no ball catching. If a ball hits a wall or the ground it becomes a dead ball (it will stop glowing) and you can now safely pick it up. Maps Incorporating preset dodgeballs into your map is easy: any entity with a targetname of "spawnball" or an HE grenade armoury_entity will become a spawn point for dodgeballs. For pure and utter enjoyment play this on he_dodgeball2 by NIPPER: download. This is what I tested it on so the plugin pretty much revolves around this map, but can still properly be used on other maps. Commands amx_db_on (requires ADMIN_BAN) <0|1> - enable or disable dodgeball, for best use sv_restartround should follow amx_db_weapons (requires ADMIN_BAN) <0|1> - enable or disable other weapons with dodgeball amx_db_respawn (requires ADMIN_BAN) <0|1> - enable or disable infinite respawn in dodgeball CVars dodgeball_on (default 0) - dodgeball on or off dodgeball_followff (default 1) - 1: follow mp_friendlyfire, 0: no friendlyfire at all dodgeball_antistick (default 0) - balls get stuck on certain brush entities, 1: instadrop to ground, 0: slide slowly dodgeball_weapons (default 0) - players are allowed to use other weapons besides dodgeballs dodgeball_respawn (default 0) - respawn infinitely in dodgeball dodgeball_refresh (default 60.0) - how often balls reset Changing any of these during a round is not recommended. Models (unzip into your cstrike directory) v_dodgeball.mdl: done by "pedro" -- check out city14rp.org w_dodgeball.mdl: reskin of testsphere.mdl by Valve p_dodgeball.mdl: reskin/resize of M617 Frag Grenade model by Dark Soul Modules Fun Engine FakeMeta CStrike CSX Known Bugs If you join in the middle of a game with respawn mode going, you won't respawn. Troubleshooting If it doesn't work, make sure all modules are enabled and that dodgeball_on is 1. If it still doesn't work, post here. Screenshots 1 - 2 - 3 - 4 - 5 - 6 Sorry, the models have been removed indefinitely due to rights issues. |
hmmmm....Interesting.
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Nice one, I was actually making a dodgeball plugin myself, but then quit:
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wow, this plugin is cool, i'll get someone to come test it with me, funniest thing ever at the beginning of the map it had an error but after disabling it and reenabling it it started working. So far its been fun playing catch with myself, either playing catch by throwing ball up in air or against wall and recatching it before it hits the ground , cool plugin, VERY original. after seeing the movie dodgeball i feel pumped :D.
Also nice job on the models, very quick downloads. The balls don't act like nades. They actually roll after being thrown just like they would in real life. EDIT: Removed pics, realized they are on top of page :lol: |
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it wasn't really an error its just nades (except for one that i had already threw) still looked like nades, and i couldn't pick them up.
EDIT: lol it happened again, its not much of an error all i need to do is reuse amx_db_on, not really even bothersome. Curse this noone is online, :(. well if you wish to try it out or help me test within the next 10 minutes my ip is 66.75.55.40:27015 (not the one on the bottem) |
0.11 fixes a small bug where you can't pick up weapons even when dodgeball_weapons is enabled.
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Nice! I'm gonna use it!
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This plugin is damn cool, :D. after waiting an hour i finally got 3 peeps to join server and they thought it pwned. Only one request plz add a cvar that can make it only turn on for he_dodgeball2 or make it auto off after a map change. After I left the map i realized they were playing dust with dodgeballs :lol:. If this plugin does NOT get approved then the world WILL END!!!!!!!!!!
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This plugin pwns... good job Avalanche.
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