[L4D, L4D2] No Death Check Until Dead
21 Attachment(s)
The file has been updated to the version written by user DCX2.
This will prevent the mission from being lost simply because all remaining players have been incapacitated. Mission loss will not occur until there are no living survivors. This can be used on servers with any number of survivor players. There is also a switch to allow or disallow bots to continue without human survivors. Cvars deathcheck 1, 0: Disable plugin, 1: Enable plugin deathcheck_bots 1, 0: Mission will be lost if all human players have died, 1: Bots will continue playing after all human players are dead and can rescue them Recommended additional plugins
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Re: [L4D] & [L4D2] No Death Check Until Dead
What does this pugin do? O.o cant understand it
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Re: [L4D] & [L4D2] No Death Check Until Dead
Very good idea, i hate it when the game ends when we all are incapped, because usually i "self help" myself immediatly after im incapped, thanks!
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Re: [L4D] & [L4D2] No Death Check Until Dead
Ah okey.... good thanks toe
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Re: [L4D] & [L4D2] No Death Check Until Dead
Either this plugin is wrong, or it interferes with something.
Map restart = crash of the server :/ And some errors - Code:
L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid |
Re: [L4D] & [L4D2] No Death Check Until Dead
This is a great idea. We use the self revive plugin from panxiohai and everytime we get up AFTER f....g round_end event :). Please include a check for client 0. I donīt have the code for that but some plugins had the same problems until they checked for index 0.
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Re: [L4D] & [L4D2] No Death Check Until Dead
The events are also invoked for common infected, which have no clientid, because they are entities and therefore no team.
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Re: [L4D] & [L4D2] No Death Check Until Dead
I tried this, and the chapter gets restarted when one person from the team dies, even if the three others are still incapped. I'm hoping this will get fixed because this plugin is exactly what I'm looking for :)
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Re: [L4D] & [L4D2] No Death Check Until Dead
Tasty, I think I know why that might be happening. I'll make the proper adjustments to the code tonight.
Die, I don't know what you're talking about with the CI. Could you explain? I wouldn't think that player_hurt or player_death have anything to do with the commons. Scorpion, I'd like to find out more about what you're saying. If you could find an example of it, please let me know. Herokim, I don't know where those errors are coming from. I don't get them at all. |
Re: [L4D] & [L4D2] No Death Check Until Dead
found here:https://forums.alliedmods.net/showthread.php?t=63759
PHP Code:
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