Re: [ANY]Security entity limit (0.5.4v)
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Re: [ANY]Security entity limit (0.5.4v)
It's still not 100% guaranteed, some entities may be created during the map with VScript or other workarounds.
Anyway use at your own risk. |
Re: [ANY]Security entity limit (0.5.4v)
I use this to kill "env_sprite" for insurgency maps that crash from the entity limit. Works np, it just removes some glow effects around light sources. It may differ in other games/maps.
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Re: [ANY]Security entity limit (0.5.4v)
i have no way on there,wait entities full until no free edict error or try kill entities before crash, any way i doesny known some entity name real mean in running
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Re: [ANY]Security entity limit (0.5.4v)
I use this plugin caused me to crash, this plugin does not support l4d2
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Re: [ANY]Security entity limit (0.5.4v)
L 09/22/2023 - 18:40:49: [SM] Exception reported: Game event "teamplay_round_start" does not exist
L 09/22/2023 - 18:40:49: [SM] Blaming: security_entity_limit.smx L 09/22/2023 - 18:40:49: [SM] Call stack trace: L 09/22/2023 - 18:40:49: [SM] [0] HookEvent L 09/22/2023 - 18:40:49: [SM] [1] Line 43, D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\secur ity_entity_limit.sp::OnPluginStart L 09/22/2023 - 18:40:49: [SM] Unable to load plugin "security_entity_limit.smx": Error detected in plugin startup (see error logs) Game l4d2 |
Re: [ANY]Security entity limit (0.5.4v)
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Re: [ANY]Security entity limit (0.5.4v)
I wouldn't recommend using this for L4D2, I've got crashes with some maps (Buried Deep map 2 for example), only have this plugin installed. I think its delete the necessary entities or something important for the map to work
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Re: [ANY]Security entity limit (0.5.4v)
Tested in Insurgency server but the counter is not being shown.. (used the "sm_sel_show_counter" command and it seems that the plugin is active) any suggestion?
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