Re: [ANY]Security entity limit
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Re: [ANY]Security entity limit
Any feedback with the beta? I am still seeing "No free edict" crashes on my WarioWare server.
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Re: [ANY]Security entity limit
Update Security Entity Limit 0.5.1_5vBeta
Changelog in first post. |
Re: [ANY]Security entity limit
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Re: [ANY]Security entity limit
Update Security Entity Limit 0.5.1_9vBeta
Changelog in first post. Last beta version. |
Re: [ANY]Security entity limit
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Re: [ANY]Security entity limit (0.5.2v)
Update Security Entity Limit 0.5.2v
Changelog in first post. |
Re: [ANY]Security entity limit (0.5.2v)
This plugin uses AcceptEntityInput Kill. This function only creates an event for the next gameframe, so it doesn't always prevent crashes.
If we take for instance ze_SURVIVORS_b5, during loading, in the first gameframe the server creates 2048+ entities, what leads to the crash before the function AcceptEntityInput Kill actually fires. This plugin only helps if the crash happens after a round initialisation (not in the first few frames), what is a very rare case. In the cases, whan the plugin works, we can use these cvars: sv_lowedict_action "4" sv_lowedict_threshold "100" As changelevel event fires in the "next" gameframe, 100 entities buffer ensures that the event fires before the limit is reached |
Re: [ANY]Security entity limit (0.5.2v)
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This plugin wasn't created to prevent crash from bad plugins with a endless entities creating loop. |
Re: [ANY]Security entity limit (0.5.2v)
Update Security Entity Limit 0.5.3v
-Removed beta version from 1st page and uploaded right one. |
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