Re: [CS:S/CS:GO] Bot Attack Control
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Re: [CS:S/CS:GO] Bot Attack Control
linux
crash after csgo latest update. only changing is csgo update. Crash with this ext, If I remove it, it's Ok. Can you check on linux server ? something's wrong with this csgo update 1.30.2.1. In my minigame server, atfer update, mg_multigames_devine_or_guess map crash with ED_Alloc: no free edicts atfer bot or player joining. |
Re: [CS:S/CS:GO] Bot Attack Control
I Fixed it out...:)
cssdm_ffa_enabled 1 -> 0 That cvar make server-crashing when bot is damaged by teammate. |
Re: [CS:S/CS:GO] Bot Attack Control
Hello, I can't seem to get this working correctly.. I think I done it wrong :(
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Re: [CS:S/CS:GO] Bot Attack Control
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Re: [CS:S/CS:GO] Bot Attack Control
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And it works perfectly now, thanks :) Edit: Does this mean I can use "Bot" as a default index for any bots instead of running a loop in my functions or using "IsFakeClient" to determine bots from normal players? |
Re: [CS:S/CS:GO] Bot Attack Control
Wow finally css bots finally can do real FFA game play...thank you very much!
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Re: [CS:S/CS:GO] Bot Attack Control
There seems to be some kind of flaw with these hooks when used to limit a bot to a single target on CS:GO, the bot will fire at other players randomly even though the forward says it shouldn't.
I'm not sure if this has always been the case with CS:GO, or if valve changed something, such as adding another condition somewhere, after this was implemented. |
Re: [CS:S/CS:GO] Bot Attack Control
Any way to port this to TF2?
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Re: [CS:S/CS:GO] Bot Attack Control
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maybe look into the "bot_controller" just catch it on EntityCreated each bot should have one ( assumption ) |
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