[TF2] Glass Attack (0.4)
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hey, first plugin, hopefully i am posting this properly, if not just yell at me!
Currently planning to add variable for server admin to adjust the following: % chance that glass breaks (0-100) damage percent done (0-100) headshots (on/off) first blood (on/off) melee only (on/off)
if some of you wouldn't mind uploading some videos to youtube if you try out my plugin, i would be very greatful :) [video]http://www.youtube.com/watch?v=JuFM9vE6qQI[/video]
http://media.moddb.com/cache/images/...50/axis000.png - Axis - A large map with many glass tunnels. http://media.moddb.com/cache/images/...ndstone000.png - Sandstone - A map featuring multiple platforms. http://media.moddb.com/cache/images/.../basics000.png - Basics - A smaller map with 2 floors of glass with solid ledges. http://media.moddb.com/cache/images/...0/triad000.png - Triad - A flat map featuring a safe grid and a few glass walls. Want to make your own map? - You can find a prefab for download here. I have only had opportunities to test this mod with up to 3v3, so I am anxious to hear what you all think about it playing with various amounts of people. Everyone that I have had test seemed to think it was a pretty fun mix up from regular TF2, and I hope you all like it aswell. Unfortunately, I am not able to host a server at the moment, but if anyone is testing, feel free to post your IP so others can join in! |
Re: [TF2] Glass Attack (0.4)
You need to post the source code to any binaries you distribute as per the GPL for SourceMod. If you upload the .sp file, the webcompiler should do the work for you.
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Re: [TF2] Glass Attack (0.4)
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Re: [TF2] Glass Attack (0.4)
Hi Fender! Good to see this is finally released
edit: The maps crash my servers instant. I don't know why that could be. It isn't the plugin because I removed it, tried again, and crash. |
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Yeah it has been like 2 years since we were testing out my idea with MFGG! Really? That's strange, because it worked fine for me when I ran it on a dedicated server off my parents computer, and it works for me now when i try and do it on a listen server. Did you try in a listen server or on a dedicated server? Maybe something in your server config is messing it up? I even removed my copies of the .bsp's and installed the ones off of FPSBanana and i was able to launch a listening server. Could anyone else test out and see if they can get the maps to work? |
Re: [TF2] Glass Attack (0.4)
I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
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Re: [TF2] Glass Attack (0.4)
I'll see if I can figure out the specific cause
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Looks good, I like the concept and when its working I will probably set up a server with this! Though it looks like a fair bit needs doing just yet.
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