Kill Messages
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Credits:
What does it do? Simply put, on a kill, it'll render and overlay onto the attackers screen, showing him messages like headshot, grenade kill, those kinds of things. Think of it as Quake Sounds, but visual. These are two plugins, sm_killmessage_framework and sm_killmessage_overlays_basicsupport. Framework contains the core functions, like precaching custom overlays and adding em to the download table, and showing overlays to a specific user. This plugin should always be in place. Basic support is a sample plugin that shows how to use the framework. It tracks killstreaks, headshot, knife and HE grenade kills, and uses overlays for this. On mapstart it'll send commands to the framework telling it to precache the different overlays. On kill, it'll send the right overlay to the right person. How do I make custom overlays? Siang Chun wrote a tutorial after he finetuned the overlays for the plugin: Quote:
Basically call sm_killmessage_prepare on MapStart for every overlay you use, and call sm_killmessage_show on any given time to show the plugin. That's all, the rest you can and have to make up for yourself. Use sm_killmessage_overlays_basicsupport as an example. CVars sm_killmessage_framework sm_killmessage_overlays_length Length of time an overlay is showed Default 3.0sm_killmessage_overlays_basicsupport sm_killmessage_bs_grenade Name of the grenade kill overlay (no extension) Default "kill_grenade"sm_killmessage_bs_headshot Name of the headshot kill overlay (no extension) Default "kill_headshot"sm_killmessage_bs_knife Name of the knife kill overlay (no extension) Default "kill_knife"sm_killmessage_bs_killnaming Naming convention for the kill overlays (numbers are added automatically,no extension) Default "kill_"sm_killmessage_bs_maxkillstreak Amount of kills allowed in a killstreak (it'll restart at 1 after the end) Default 4 http://beernweed.com/Ian/killoverlays/1kill_thumb.jpghttp://beernweed.com/Ian/killoverlays/2kills_thumb.jpghttp://beernweed.com/Ian/killoverlays/3kills_thumb.jpghttp://beernweed.com/Ian/killoverlays/4kills_thumb.jpghttp://beernweed.com/Ian/killoverlays/HEKill_thumb.jpghttp://beernweed.com/Ian/killoverlays/HSKill_thumb.jpghttp://beernweed.com/Ian/killoverlay...Kill_thumb.jpg Don't mind the white text all over it, it's not part of the plugin. It's quake sounds I believe, just couldn't be arsed to clean out a server off mods just for some screenshots ;) http://beernweed.com/Ian/killoverlays/vtfedit_thumb.jpg This is how it looks in VTFEdit, as you can see you can position the message everywhere on the screen, the 1024x1024 overlay is stretched over the screen. Update log sm_killmessage_framework Update 1.1
sm_killmessage_overlays_basicsupport Update 1.1
Update notes: Next update will go live when these are fixed: Update 1.3
That's it! Good luck, enjoy the plugin, lemme know if something is broken and all that. Attached are the two plugins, and a zip to run it out of the box containing:
Also attached are Skabull's Massaļ Fou Overlays, which look just awesome! In order to use these, just download them, and use the config and materials instead of the ones in the default package. |
Re: Kill Messages
Works like a сharm! GJ :up:
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Thanks :)
Find small bug. If you kill fast the two enemies in a row, then we get here is a picture: (It seems the first sprite prevents got a second or something in that spirit) |
Re: Kill Messages
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Oh shit I did it again, sorry psyconic not doin it on purpose :p here's the source and autobuild thingy |
Re: Kill Messages
OK. Give me couple of minute
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Nope. Same thing :(
May be this only my local problem (plugins conflict o e.t.)... I will try to switch of 1 by 1 plugin, to find out. |
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Plugin description and version vanished from first post info?
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Re: Kill Messages
Ok this is the third and last time I filled that out. Next time I'll just take the lot down.
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