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-   -   Knife: Banhammer v1.2 (https://forums.alliedmods.net/showthread.php?t=244336)

Backstabnoob 07-16-2014 20:27

Knife: Banhammer v1.2
 
3 Attachment(s)
Knife: Banhammer v1.2
Version 1.2 released on 21st of July, 2014



Table of Contents

Description top
This plugin adds a new admin knife to the server called Banhammer. Banhammer deals insane damage on both primary and secondary hit (around 100,000), however the secondary attack also bans the player for X minutes and shows some explosion effects. This is like the best plugin ever.

Admins with the necessary flag (ADMIN_RCON by default) receive the knife automatically on their spawn. The knife is not droppable and it's possible to switch to a different knife using the R(reload) key.
Admins with the protection flag (ADMIN_IMMUNITY by default) cannot be attacked by the banhammer at all.

Gameplay video top

Requirements top

Configuration top
Use the following cvars to change the basic plugin functionality:
  • banhammer_time (default:15) - Time of ban in minutes
  • banhammer_amxbans (default:0) - I'm not really sure if the syntax is correct because amxbans is confusing, but if you use amxbans, you probably want to turn this to 1

Credits top
  • Mario AR. - Testing
  • Black Rose - Testing
  • Kia - fx_ functions


Changelog top
  • v1.2 - KnifeAPI v2.2 or higher required!
    • No longer equipped immediately, pressing R to change to banhammer is required
    • Release date: 21 July, 2014 (23 downloads reset)
  • v1.1 - KnifeAPI v2.1.1 or higher required!
    • Now ignores Friendly Fire
    • Release date: 17 July, 2014 (16 downloads reset)
  • v1.0
    • Initial release
    • Release date: 17 July, 2014



Support me top
If you think that my work is worth something, I certainly wouldn't mind any kind of a donation :3

http://i.imgur.com/QchNQHJ.png
Or, add me on Steam and give me some trading cards or a TF2 key

pacheco 07-16-2014 21:05

Re: Knife: Banhammer v1.0
 
Nice idea! GJ hahah

DruGzOG 07-16-2014 22:33

Re: Knife: Banhammer v1.0
 
I would have to disagree on this being the best plugin (as this one would be the best, https://forums.alliedmods.net/showth...63964?p=763964)

But I love this plugin haha. Great job there.

Blizzard_87 07-16-2014 22:44

Re: Knife: Banhammer v1.0
 
That's pretty cool.

Although you need to get close to them to be able to ban them

Eagle07 07-17-2014 00:37

Re: Knife: Banhammer v1.0
 
GJ !!

Kia 07-17-2014 03:10

Re: Knife: Banhammer v1.0
 
Sexy.
Good job as usual.

Mario AR. 07-17-2014 03:53

Re: Knife: Banhammer v1.0
 
Really funny :D
I MUST have this in mi server!

Phant 07-17-2014 07:04

Re: Knife: Banhammer v1.0
 
Haha, epic! Player disappearance effect so nice.

Jhob94 07-17-2014 08:31

Re: Knife: Banhammer v1.0
 
Quote:

Originally Posted by DruGzOG (Post 2169043)
I would have to disagree on this being the best plugin (as this one would be the best, https://forums.alliedmods.net/showth...63964?p=763964)

:shock:

Hawk was the best approver that ever existed here :mrgreen:

Backstabnoob 07-17-2014 09:00

Re: Knife: Banhammer v1.1
 
Thanks for all the positive comments!

Updated to 1.1. This version allows admins to use banhammers on their team mates too no matter what mp_friendlyfire is.
Please note this version also requires you to update Knife API to v2.1.1.


v1.1 - KnifeAPI v2.1.1 or higher required!
  • Now ignores Friendly Fire
  • Release date: 17 May, 2014 (16 downloads reset)


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