[L4D2] Vote Blocker v1.3.4
Vote Blocker
Version: 1.3.4 Last updated: November 6, 2014 Special thanks to McFlurry and CrimsonGT. I learned a lot from their plugins, Vote Manager 3 and Vote Guard. http://i.imgur.com/HijAD9v.png Click the logo above to join the steam group! Description: Our servers needed a simple plugin that wasn't over the top and would be able to block certain votes to stop griefers, so I started working on this. I expanded on the idea and added vote-kick immunity to replace an older plugin we were using. Admins with the ban flag can also use sm_veto and sm_pass for votes currently taking place. Features:
Cvars: They're self-explanatory so I won't go into much detail. Check the autoconfig file for an explanation of each cvar. You can edit VoteBlocker.cfg in left4dead2/cfg/sourcemod to permanently change these cvars (after the plugin is run once).
0 - Disable blocked vote limit for clients, n - Maximum number of blocked votes per client per map before they are kicked
Installation:
To Do:
Changelog: Code:
1.3.4 (06-Nov-2014) Source: |
Re: [L4D2] Vote Blocker v1.0 (06.01.2014)
You might want to add a CVAR that makes banning/kicking after toggling lobby votes an option instead of being mandatory.
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Re: [L4D2] Vote Blocker v1.0 (06.01.2014)
Quote:
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Re: [L4D2] Vote Blocker v1.1 (01/15/14)
Updated to v1.1!
Added kick-immunity for admin-flagged players as well as a few cvars to enable/disable features. |
Re: [L4D2] Vote Blocker v1.1 (01/15/14)
I find it odd that's you'd block the vote for players who want to, you know, leave your server. Here's hoping L4D2 supports the blacklist better for its matchmaking than TF2 does.
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Re: Re: [L4D2] Vote Blocker v1.1 (01/15/14)
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We're not stopping people from leaving our servers. Not sure what you mean by that. |
Re: [L4D2] Vote Blocker v1.1.1 (01/17/14)
did not work I have returntolobby "c" and still players can call the vote ?
I put vb_enable | Default = 1 vb_returntolobby | Default = 1 vb_changealltalk | Default = 1 vb_kickimmunity | Default = 1 vb_changealltalkkick | Default = 0 vb_returntolobbykick | Default = 1 vb_kickimmunitykick | Default = 0 in the server.cfg "vb_returntolobby" = "| Default = 1" ( def. "1" ) min. 0.000000 max. 1.000000 ss_added - 0 = Disable, 1 = Enable did not work +( Quote:
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Re: [L4D2] Vote Blocker v1.1 (01/15/14)
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This should not be allowed and might even violate the Policy Of Truth by forcing players to stay on the server if they want to play with those people, although they don't like the server for whatever possibly justified reason (this plugin for example). |
Re: [L4D2] Vote Blocker v1.1 (01/15/14)
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Forgive me if I'm wrong, as I don't play much L4D2, but it sounds like people are joining a server that doesn't use lobbies and relies on server browser joins, as with other games. People are coming onto this server and calling votes to return to the lobby, which disconnects all players. The only reason to call this vote on such a server would be to grief, and kicking the player is an appropriate response. Of course, I could be totally wrong. |
Re: [L4D2] Vote Blocker v1.1 (01/15/14)
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You don't play L4D, so I'll try to explain the situation: There's a slot of servers using plugins with the same functionality, you join them from lobby by random, you have a bad ping, the server is bugged, there are other mods you don't agree with (perkmod, etc.) and the 8 people are all trapped on the server. Now you can leave as one person, yes, but the lobby itself breaks apart and it is oftentimes very difficult to find the same interesting lineup of players as pubs, or even get a full lobby. To sum it up, it is incredibly frustrating. Server owners abuse this (actually do this on purpose rather than "abusing") to keep their servers full. |
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