Advanced Weaponiser 2 - TF2's new innovative arsenal!
[img]http://img404.**************/img404/5803/slagweapon04.png[/img] Full List of Weapons HERE! http://images.mechatheslag.net/tf2font_whatisit.png Advanced Weaponiser 2 brings you a whole new arsenal of new, innovative TF2 weapons! It's a playground for new ideas; ideas you've never seen before, and Valve never dared to make! http://images.mechatheslag.net/tf2fo...doesitwork.png AW2 connects to a global item database, at which it allows your players to equip all new custom weapons! Everything is handled by the database, no need to worry about anything. http://images.mechatheslag.net/tf2font_howtoinstall.png Note: This is assuming your server has MetaMod: Source and SourceMod installed. 1) Click here to download the materials. The materials include the models, sounds and textures needed for game weapons and effects! 2) Click here to download the plugin. Put it on your game server (source code is also included)! 3) Download and install the following extensions: SDKHooks 2.0 TF2Items Socket Now you're done! http://images.mechatheslag.net/tf2font_faq.png CAN I MAKE MY OWN WEAPONS? Not right now, but it will become possible in the future! HOW COME I CANT ALWAYS SEE THE WEAPONS? All explained here HOW DO I OBTAIN WEAPONS? The weapons drop at a fairly regular rate; you should be getting one shortly after joining! |
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
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Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
Very nice indeed! But what's the purpose of registering your server? I'm just curious is all, is it for your personal stats tracking or something else?
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Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
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It's a way for me to filter any malicious or spam requests by simply blocking the given SteamID |
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
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Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
So, any big changes from the previous version?
EDIT: Registered the server, got these in the console log. Dunno if they're major. No such variable "$glowcolor" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "ModelGlowColor" unable to initialize! No such variable "$glowcolor" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Equals" unable to initialize! No such variable "$glowcolor" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Equals" unable to initialize! No such variable "$commweapon" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "CommunityWeapon" unable to initialize! No such variable "$tempvar" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Multiply" unable to initialize! No such variable "$tempvar" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Add" unable to initialize! No such variable "$tempvar" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Multiply" unable to initialize! No such variable "$tempvar" for material "advancedweaponiser/hideous/medieval_flamer" Error: Material "advancedweaponiser/hideous/medieval_flamer" : proxy "Add" unable to initialize! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/advancedweaponiser/hideous/pitchfork.vmt VertexLitGeneric, (*proxies*), (*Equals*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/advancedweaponiser/golf_trophy/v_trophygold.vmt VertexLitGeneric, Error! Variable "1" is multiply defined in material "advancedweaponiser/golf_trophy/v_trophygold"! Error! Variable "1" is multiply defined in material "advancedweaponiser/golf_trophy/v_trophygold"! EDIT 2: Notice that the new loadout screen doesn't show any items at the moment. The Primary/Secondary/Melee slot lines just have the Remove button, and a row of empty slots. EDIT 3: Oh, gotta actually "find" them now. Kay. |
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
how can i get weapons?
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Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
An update (2.0.1) has been released.
The update requires you to download the following: Plugin A changelog is displayed in-game. |
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
That was weird. Models were working fine for me this morning. Went to play on some other servers, came back to mine, and while connecting it looked like it tried to re-download everything and now I'm getting error signs.
EDIT: Restarting TF2 and re-joining the server, they seem to be working now. Go figure. |
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
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The "fix" is to exit TF2 (client, not server) and restart it. |
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