[L4D & L4D2] Infected Ghost Everywhere
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Are you too annoyed by the default L4D(2) teleport System as Infected Ghost? It always brings you to the Survivor who is farthest (navigation wise), and then doesn't even turn you in his running direction. If he's running for it, you have a hard time spawning infront of him.
Also, you can't ever warp to Survivors splitting behind the lead one. Well, NOT ANYMORE :twisted: This Plugin completely replaces the default system. By pressing (or holding) USE you now get teleported to every other Player in turn (one each second, so you don't shoot past your target). Also, it has you face the same way the Target is facing, so you can immediatly charge past him and find an ambush spot. [ Version 1.3 includes teleporting to Infected. Both as feature and because i cannot get them rid of in function output :D ] As an added bonus you get a small over-crosshair-message about who you just teleported to. This plugin comes in two version because it was originally built for a new Sourcemod 1.3 command. To use the SM 1.3 Version, you need .. well Sourcemod 1.3 :mrgreen: I've also written a Version for SM 1.2 using good ol' OnGameFrame, which in theory uses up somewhat more server resources. Changelog 1.0 - First Release 1.1 - Added Fallback code if all else fails. 1.2 - Complete Code Rework. Should work a lot better now 1.3 - Extensive Bugfixing 1.4 - Should not teleport to dead Bots anymore 1.5 - code cleanup |
Re: [L4D] Infected Ghost Everywhere
Damned, 2 wonderful plugins in a week...
AtomicStryker, are you on drugs or what? :) Thank you (again) for this one, I'll test it soon. |
Re: [L4D] Infected Ghost Everywhere
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Re: [L4D] Infected Ghost Everywhere
Dude, it doesnt work. I played 10 vs 10 and it didnt work at all. What build of 1.3 source mod actually needed, mb i have old snapshot of 1.3 version.
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Re: [L4D] Infected Ghost Everywhere
Please update your public cvar with the notify flag and your plugin will be approved.
Reference: http://forums.alliedmods.net/showthread.php?t=57142 |
Re: [L4D] Infected Ghost Everywhere
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I've just tested it myself again, it works, but also found a loophole that might glitch out the entire thing. I've added sort of an debugging command at the end .. now it should work at all times, even if you might have to press use twice. |
Re: [L4D] Infected Ghost Everywhere
L 07/13/2009 - 18:23:25: SourceMod error session started
L 07/13/2009 - 18:23:25: Info (map "l4d_vs_hospital02_subway") (file "errors_20090713.log") L 07/13/2009 - 18:23:25: [SM] Native "GetClientAbsOrigin" reported: Client 5 is not in game L 07/13/2009 - 18:23:25: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx": L 07/13/2009 - 18:23:25: [SM] [0] Line 98, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::PlayerPressesUse() L 07/13/2009 - 18:23:25: [SM] [1] Line 50, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::OnGameFrame() L 07/13/2009 - 18:23:26: [SM] Native "GetClientAbsOrigin" reported: Client 5 is not in game L 07/13/2009 - 18:23:26: [SM] Displaying call stack trace for plugin "l4d_infectedghosteverywhere.smx": L 07/13/2009 - 18:23:26: [SM] [0] Line 98, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::PlayerPressesUse() L 07/13/2009 - 18:23:26: [SM] [1] Line 50, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45265.attach::OnGameFrame() L 07/13/2009 - 18:31:11: Error log file session closed. |
Re: [L4D] Infected Ghost Everywhere
OK i will check what version i have and will get 1.1 version of plugin also.
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Re: [L4D] Infected Ghost Everywhere
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Well. I've added what should be a fix to these messages. |
Re: [L4D] Infected Ghost Everywhere
Ok, i have 2690 version, lol. I think its kinda old so i will upgrade later (im reading scripting manuals now).
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