AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   not needed any longer (https://forums.alliedmods.net/showthread.php?t=183858)

Rirre 04-27-2012 16:55

not needed any longer
 
Nvm.

.Dare Devil. 04-27-2012 17:20

Re: [MonsterMod] Detect entity
 
Quote:

So, is there anyway to indicate my npc to a class (CLASS_PLAYER_ALLY etc) so the monsters want to kill the entity also?
Sorry, no way to do that ( on my knowledge )

bytheway if you give me a module source code, i think i can do that what do you want.
I just add a native to make monster follow and attack your costom npc entity.

.Dare Devil. 04-27-2012 17:55

Re: [MonsterMod] Detect entity
 
Quote:

Originally Posted by Rirre (Post 1697676)
Can you send that so I can take a look at it?

what?


All times are GMT -4. The time now is 03:23.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.