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-   -   [CS:GO, ZR] Custom arms (finally fixed) (updated 19/1/2019) (https://forums.alliedmods.net/showthread.php?t=260331)

Franc1sco 03-23-2015 16:15

[CS:GO, ZR] Custom arms (finally fixed) (updated 19/1/2019)
 


Description:

Set custom arms in CS:GO for zombiereloaded servers.


This plugins was made by me a long time ago and the zombie arms was made for one of my communities that was the first in use it (you can see the name in the model routes). Now I decided to release it because is very useful and very demanded.


You can test the plugin here:
I search one, more info here.


Configuration:

-Upload the .smx file to addons/sourcemod/plugins

-Put all the arms files into addons/sourcemod/configs/zr/downloads.txt
Example:
Code:

// zombie claws
models/player/colateam/zombie1/arms.dx90.vtx
models/player/colateam/zombie1/arms.mdl
models/player/colateam/zombie1/arms.vvd

materials/models/player/colateam/zombie1/slow_body.vmt
materials/models/player/colateam/zombie1/slow_body.vtf
materials/models/player/colateam/zombie1/slow_body_bump.vtf
materials/models/player/colateam/zombie1/slow_pants.vmt
materials/models/player/colateam/zombie1/slow_pants.vtf


// the rest

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

models/player/others/zombie.mdl
models/player/others/zombie.phy
models/player/others/zombie.vtx
models/player/others/zombie.vvd

materials\models\player\freddykrueger\body.vmt
materials\models\player\freddykrueger\body.vtf
materials\models\player\freddykrueger\body2.vmt
materials\models\player\freddykrueger\body2.vtf
materials\models\player\freddykrueger\body_n.vtf
materials\models\player\freddykrueger\body_s.vtf
materials\models\player\freddykrueger\hat.vmt
materials\models\player\freddykrueger\hat.vtf
materials\models\player\freddykrueger\hat_n.vtf
materials\models\player\freddykrueger\hat_s.vtf

models\player\freddykrueger\freddykrueger.dx90.vtx
models\player\freddykrueger\freddykrueger.mdl
models\player\freddykrueger\freddykrueger.phy
models\player\freddykrueger\freddykrueger.vvd

sound/music/zr/fz_scream1.mp3
sound/music/zr/zombie_die1.mp3
sound/music/zr/zombie_die2.mp3
sound/music/zr/zombie_die3.mp3
sound/music/zr/zombie_pain1.mp3
sound/music/zr/zombie_pain2.mp3
sound/music/zr/zombie_pain3.mp3
sound/music/zr/zombie_pain4.mp3
sound/music/zr/zombie_pain5.mp3
sound/music/zr/zombie_pain6.mp3
sound/music/zr/zombie_voice_idle1.mp3
sound/music/zr/zombie_voice_idle10.mp3
sound/music/zr/zombie_voice_idle11.mp3
sound/music/zr/zombie_voice_idle12.mp3
sound/music/zr/zombie_voice_idle13.mp3
sound/music/zr/zombie_voice_idle14.mp3
sound/music/zr/zombie_voice_idle2.mp3
sound/music/zr/zombie_voice_idle3.mp3
sound/music/zr/zombie_voice_idle4.mp3
sound/music/zr/zombie_voice_idle5.mp3
sound/music/zr/zombie_voice_idle6.mp3
sound/music/zr/zombie_voice_idle7.mp3
sound/music/zr/zombie_voice_idle8.mp3
sound/music/zr/zombie_voice_idle9.mp3
sound/music/zr/zr_ambience.mp3

-In the file addons/sourcemod/configs/zr/playerclasses.txt you need to add a entry called "arms_path" for add a arms model for these class
Example:
Code:

    "zombie_classic2"
    {
        // General
        "enabled"              "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                "0"
        "group"                "VIP"
       
        "name"                  "Freddy krueger"
        "description"          "Admin model"
       
        // Model
        "model_path"            "models/player/freddykrueger/freddykrueger.mdl"
        "arms_path"            "models/player/colateam/zombie1/arms.mdl" // arms model for this class
        "alpha_initial"        "255"
        "alpha_damaged"        "255"
        "alpha_damage"          "0"
       
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                  "90"
       
        // Effects
        "has_napalm"            "no"
        "napalm_time"          "7.0"
       
        // Player behavior
        "immunity_mode"        "none"
        "immunity_amount"      "1"
        "immunity_cooldown"    "60"
        "no_fall_damage"        "yes"
       
        "health"                "6000"
        "health_regen_interval" "1.0"
        "health_regen_amount"  "10"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
       
        "speed"                "310"
        "knockback"            "4.0"
        "jump_height"          "1.0"
        "jump_distance"        "1.0"
    }

Note: if you dont add a entry called "arms_path" to a class, then this class will use the default map arms.


Requeriments:

ZombieReloaded
[CS:GO] -N- Arms Fix


Donations (optional):

If you apreciate my work, you can donate me via paypal or with a trade offer


Download:

Main repository
Direct download
Code changes

Cipop 03-23-2015 16:45

Re: [CS:GO, ZR] Custom Zombie Arms
 
This work with other custom hands or knife weapons ??

Franc1sco 03-23-2015 16:52

Re: [CS:GO, ZR] Custom Zombie Arms
 
Quote:

Originally Posted by Cipop (Post 2277257)
This work with other custom hands or knife weapons ??

Yes, works with knife weapons. And with other custom hands works too but you need to edit the sourcecode for change the model.

Maybe soon I will add a option for change zombie hands easily or select a random arms between the possible models. But I would need a different zombie hands models because so far I think it has only existed the model that was made for my community.

Cipop 03-23-2015 16:56

Re: [CS:GO, ZR] Custom Zombie Arms
 
Would be cool a custom knife select menu !

Franc1sco 03-23-2015 16:57

Re: [CS:GO, ZR] Custom Zombie Arms
 
Quote:

Originally Posted by Cipop (Post 2277260)
Would be cool a custom knife select menu !

This (?)

Cipop 03-23-2015 17:12

Re: [CS:GO, ZR] Custom Zombie Arms
 
Yeah but with custom knife models/skins too. Like this one http://csgo.gamebanana.com/skins/132676

Franc1sco 03-23-2015 17:15

Re: [CS:GO, ZR] Custom Zombie Arms
 
Quote:

Originally Posted by Cipop (Post 2277268)
Yeah but with custom knife models/skins too. Like this one http://csgo.gamebanana.com/skins/132676

Try with this

poel 03-24-2015 06:12

Re: [CS:GO, ZR] Custom Zombie Arms
 
Still have a bug when round start and T player have zombie claws just before zombie spawn ?

Cipop 03-24-2015 12:15

Re: [CS:GO, ZR] Custom Zombie Arms
 
Quote:

Originally Posted by Franc1sco (Post 2277271)
Try with this

Getting this when trying :
http://puu.sh/gNKLX.png

:shock::shock:

Cipop 03-24-2015 12:24

Re: [CS:GO, ZR] Custom Zombie Arms
 
Also, could you make a version without ZombieReloaded requeriment ?


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