[CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
Hi, I'm running a CSGO 128 tick server with default maps but I've noticed that I get significantly(values between 50 to 100 based on the map; for example: on mirage I get 50-70 less fps than on faceit and on cache I lose more than 100 fps) lower FPS than Faceit(that is also 128 tick) or matchmaking.
These are my network settings, maybe I messed up something up here. PHP Code:
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Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
What if you rename server.cfg (autoexec.cfg as well) and launch your server with default values. Happens there any difference then ?
And problem could be map. :/ |
Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
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The maps are the "official" ones, I'm not running any custom/workshop maps. Edit: server.cfg PHP Code:
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Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
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*edit If those FPS are from your game ? Maybe it is not your server, it's your own computer ? |
Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
How many players were online at the time? Just saying, player fps are always client side. dependence on computer hardware and how many players are on the server. More players = less fps.
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Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
stupid question but do you have a retake server? does the problem apply to all users or only certain?
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Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
Hi, thanks everyone for your replies!
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To give even more information: Yes, some players noticed the loss of fps, but not everyone. I have players that complain about getting lower fps than they would usually get on official matchmaking or faceit server even at a low number of players(lower than 10). The server is running on linux on an i9 11900k @ 5.3 GHz so the specs shouldn't be a problem. What I've noticed is that players don't lose as much fps as me. I think it's just my PC that is beging for an upgrade. XD However, the problem of the fps loss is not that big of a deal in the end but I'm still looking to improve the client's performance on my server. Thanks to everyone that took the time to give me a hand, I appreciate <3 |
Re: [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
UPDATE: By increasing "net_chan_limit_msec" from 60 to 100 the problem seems to be fixed. My fps came back to normal on the server at 15 players online. Thanks to AZzeL. I will mark this al "Solved" for now. Thanks everyone!
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