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-   -   [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause? (https://forums.alliedmods.net/showthread.php?t=335691)

kratoss1812 12-25-2021 14:03

[CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
 
Hi, I'm running a CSGO 128 tick server with default maps but I've noticed that I get significantly(values between 50 to 100 based on the map; for example: on mirage I get 50-70 less fps than on faceit and on cache I lose more than 100 fps) lower FPS than Faceit(that is also 128 tick) or matchmaking.

These are my network settings, maybe I messed up something up here.
PHP Code:

// Crasher fix
"net_chan_limit_msec" "60"

// DO NOT CHANGE THIS! Required for Admin's ESP 
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0

// Server Queries
sv_max_queries_sec_global 10
sv_max_queries_sec 5 
sv_max_queries_window 10

// Performante | Configured for 128 TickRate | 
sv_mincmdrate "128" 
sv_minrate "120000" 
sv_maxrate "192000" 
sv_minupdaterate "128" 
sv_maxupdaterate "64" // Lower => Better performance.
sm_cvar net_maxcleartime 0.00 // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). 

I don't have a lot of plugins but most of them are made by me and I would prefer to not share the SC. However, what are some bad practices that would lower clients' fps?

Bacardi 12-26-2021 12:40

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
What if you rename server.cfg (autoexec.cfg as well) and launch your server with default values. Happens there any difference then ?

And problem could be map. :/

kratoss1812 12-27-2021 10:56

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
Quote:

Originally Posted by Bacardi (Post 2766966)
What if you rename server.cfg (autoexec.cfg as well) and launch your server with default values. Happens there any difference then ?

And problem could be map. :/

Hi, thank you for your reply. I didn't try launching the server without the configs but I don't think it would change much since server.cfg doesn't have anything more than what I've already shown and some basic cvars like hostname, map group, download url, sv_pure, and host_info cvars.
The maps are the "official" ones, I'm not running any custom/workshop maps.

Edit:
server.cfg
PHP Code:

// Gametracker
hostname "xx"
host_name_store 1
host_rules_show 1
rcon_password 
"xx"

// Download url
sv_allowupload "0"
sv_allowdownload "1"

sv_downloadurl "xx"

mapgroup "mg_strix"

// Region & Tags
sv_region 3
sv_tags 
"128tick,128 tick,128,skins,vip,freevip,free skins,case opening,!ws,!knife,!glove,dust2,competitive,strix,go.strix.ro,go.strix,case opening,cases,!case,!cases"

sm_cvar qc_requestmap_enabled "0" 
sv_pure_allow_loose_file_loads 1

// Crasher fix
"net_chan_limit_msec" "60"

// Server Gamemode
game_type 0
game_mode 1

// DO NOT CHANGE THIS! Required for Admin's ESP 
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0

// Disable pure files requirement
sv_pure_kick_clients 0
sv_pure 0

// Server Queries
sv_max_queries_sec_global 10
sv_max_queries_sec 5 
sv_max_queries_window 10

// SourceTV
tv_enable 0
tv_name 
"[BOT] SourceTV"

// Hibernation
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 0
sv_hibernate_ms 0
sv_hibernate_ms_vgui 0

// Rates
sv_mincmdrate "128"
sv_minrate "120000"
sv_maxrate "192000"
sv_minupdaterate "128" 
sv_maxupdaterate "64"
sm_cvar net_maxcleartime 0.00

# GameTracker
host_info_show 2
host_name_store 1
host_players_show 2 


Bacardi 12-27-2021 11:19

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
Quote:

Originally Posted by kratoss1812 (Post 2767058)
I didn't try launching the server without the configs but I don't think it would change much since server.cfg doesn't have anything more than what I've already shown and some basic cvars like hostname, map group, download url, sv_pure, and host_info cvars.

...simple task to confirm, do those settings have any affect. Ok then. I tried help.

*edit
If those FPS are from your game ? Maybe it is not your server, it's your own computer ?

asdfxD 12-27-2021 15:33

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
How many players were online at the time? Just saying, player fps are always client side. dependence on computer hardware and how many players are on the server. More players = less fps.

freak.exe_uLow 12-27-2021 22:42

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
stupid question but do you have a retake server? does the problem apply to all users or only certain?

kratoss1812 12-28-2021 16:38

Re: [CSGO] Low FPS for players on 128 tick server. What is the cause?
 
Hi, thanks everyone for your replies!

Quote:

Originally Posted by Bacardi (Post 2767059)
...simple task to confirm, do those settings have any affect. Ok then. I tried help.

*edit
If those FPS are from your game ? Maybe it is not your server, it's your own computer ?

I tried to remove the configs and the issue still remains - slightly lower fps(~50) than on faceit at 128 tick on de_mirage.

Quote:

Originally Posted by freak.exe_uLow (Post 2767096)
stupid question but do you have a retake server? does the problem apply to all users or only certain?

No, I am not running a retake server.

Quote:

Originally Posted by asdfxD (Post 2767075)
How many players were online at the time? Just saying, player fps are always client side. dependence on computer hardware and how many players are on the server. More players = less fps.

It really depends, but I can see the loss of fps at 10 online players.


To give even more information: Yes, some players noticed the loss of fps, but not everyone. I have players that complain about getting lower fps than they would usually get on official matchmaking or faceit server even at a low number of players(lower than 10). The server is running on linux on an i9 11900k @ 5.3 GHz so the specs shouldn't be a problem.

What I've noticed is that players don't lose as much fps as me. I think it's just my PC that is beging for an upgrade. XD
However, the problem of the fps loss is not that big of a deal in the end but I'm still looking to improve the client's performance on my server.

Thanks to everyone that took the time to give me a hand, I appreciate <3

kratoss1812 12-29-2021 08:20

Re: [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
 
UPDATE: By increasing "net_chan_limit_msec" from 60 to 100 the problem seems to be fixed. My fps came back to normal on the server at 15 players online. Thanks to AZzeL. I will mark this al "Solved" for now. Thanks everyone!

SlavON 02-08-2022 21:10

Re: [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
 
Quote:

Originally Posted by kratoss1812 (Post 2766909)
sv_minupdaterate "128"
sv_maxupdaterate "64" // Lower => Better performance.

Conflicting settings.

kratoss1812 02-16-2022 14:33

Re: [CSGO](Solved) Low FPS for players on 128 tick server. What is the cause?
 
Quote:

Originally Posted by SlavON (Post 2770908)
Conflicting settings.

nobody says they have to be equal


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