Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
You can remove "#include <emitsoundany>" from zombiereloaded.sp
The api that include in emitsoundany.inc will has "Any" at behind of it. such as 'PrecacheSoundAny' , 'EmitSoundToAllAny' , 'EmitSoundToClientAny' just change it back to 'PrecacheSound' , 'EmitSoundToAll' , 'EmitSoundToClient' because of 2018 CS:GO update, emitsoundany.inc is no longer need (Source: https://forums.alliedmods.net/showthread.php?t=237045) Many people already known about it but there also many people who don't know about it. soundeffects.inc of Z:R plugin will look like this. And you will hear a zombie sound normally when somebody get infected PHP Code:
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hi there!! I have some question on this plugin.
First Question. Is there a way to change zombie infection timer on maps . I have default time on Infection timer. But on some maps its a long Infection time. And for some maps its to short. Its there a settings for maps?? My second question is. Why do I see alot off message Suicide Interupt in console. off some people when they joining me and my friends server?? They get that message when they pressing keyboard button number 1 or number 2. or they get this message in chat "[ZR] Suicide interupt " "[ZR] This feature requires that you are dead." Is therea fix for that?? Third Question. Is there a way to change timelimit for maps?? right now we have default 20min each maps. But we want on some maps like 40min as default when its starting these maps. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hey, I am getting "Segmentation Fault (Core Dumped)" Error while loading this plugin.
Whenever A player joins server, this Error occurs on my vps and Server gets restarted. This issue never happened before with any other plugin and fixes automatically if i remove this plugin. VPS is a Linux BASED Ubuntu Machine Trying to Use this Plugin on CS:Source v34 (Clientmod) Version. Help Me with a Fix Pls !! |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Yeah, there is a setting for a specific map inside a map file. the second one is a bug from csgo panorama patch itself. If you press M and choose a team again, it will stop happening. the third one. You can create a cfg file with a map name at cfg/sourcemod/zombiereloaded folder. and put a convar inside. but most of the server have mapchooser plugin and player can extend the map if they like to. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hi Oylsister!! thx for the answer. I could fix some problem.
But know I have 1 annoying problem on our server. So this is for everyone who knows this problem, Why does it spawn random zombie classes for some people when I kill them? We have 2 Zombie classes. 1 is Hellknight and is Default one. and the second is a VIP skin. But are open for everyone to test. So I asked everyone to choose the VIP class. And when I was zombie mother and begin to kill people like 3-4 players get right skins. And then the rest 2 players get the default skins. And we were testing with 6 players online. Is there a fix for this problem?? annyone on this forum who knows how to fixit?? and I wunder why sometimes we get this message Second question is why does it write in chat "[ZR] The mother zombie infection cycle has been reset." Every time when exakt same person gets to be Zombie mother after other players has already been zombie mother?? |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Is this mode for Zombie Escape?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Hello,
I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server... So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies? Thanks. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
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