Franc1sco |
11-08-2020 14:57 |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Quote:
Originally Posted by Xecutioner
(Post 2724254)
Code:
[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug
Code:
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").
"models"
{
"gozombie"
{
"name" "gozombie"
"path" "models/player/kuristaja/zombies/gozombie/"
"team" "zombies"
"access" "public"
"group" ""
}
"classic"
{
"name" "classic"
"path" "models/player/kuristaja/zombies/classic/"
"team" "zombies"
"access" "public"
"group" ""
}
"charple"
{
"name" "charple"
"path" "models/player/kuristaja/zombies/charple/"
"team" "zombies"
"access" "public"
"group" ""
}
"zpz"
{
"name" "zpz"
"path" "models/player/kuristaja/zombies/zpz/"
"team" "zombies"
"access" "public"
"group" ""
}
"fatty"
{
"name" "fatty"
"path" "models/player/kuristaja/zombies/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}
"scrake_nomask"
{
"name" "scrake_nomask"
"path" "models/player/custom_player/kodua/scrake_albino/"
"team" "zombies"
"access" "public"
"group" ""
}
// Special model examples:
// -----------------------
// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}
// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}
// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
Code:
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// model_skin_index number Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/kuristaja/zombies/classic/classic.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "390"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/kuristaja/zombies/zpz/zpz.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "7.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"
"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/kuristaja/zombies/charple/charple.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Knockback"
// Model
"model_path" "models/player/kuristaja/zombies/fatty/fatty.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"
"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"scrakeclass"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Scrake [$]"
"description" "+HP Regen | -Speed | -Knockback"
// Model
"model_path" "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.10"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"
"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"
"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "3.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"
"speed" "486"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "+Speed"
// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "-Speed | +Jump | +Immunity"
// Model
"model_path" "default"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "infect" // Invulnerable to infection,
"immunity_amount" "25" // until HP go below 25.
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "260"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}
In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.
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You have a lot plugins and a lot of unknown plugins, surely some of these are causing conflicts, try disabling one per one for find the cause. Also about your last human infection issue, disable "[ZR] Last Human Resistance" then.
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