Mp5+M203 Replacement
1 Attachment(s)
This Plugin replaces the Mp5 with a Mp5 with a grenade launcher on it
Requires: fakemeta, engine, cstrike Use: After someone buys the mp5 all the have to do is buy m203 nades by buying normal HE grenades and use secondary fire to shoot. There is a number on the left of the hud that will show how many grenades you currently have. Sounds for the launcher i took from Ghost Recon Sprite is from DoD Cvars: amx_m203cost (default 300) //cost for nade amx_m203ammo (default 2) //ammo limit for backpack amx_m203conc(default 10.0) //force of knockback amx_m203trail(default 1) //nade trails amx_m203rad(default 200) //radius of dmg amx_m203dmg(default 75) //dmg amx_crazynade (default 0) //makes nades bounce off all walls with perfect elasticity until it hits an entity or player...can get crazy |
This sounds really cool, I'll try it tomorrow!
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Very nice job! A really cool addon to the MP5...
Already a regular for my server :P |
sounds readly good, will test it out. good job mate :up:
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Works great, refering to this settings in the plugin:
Code:
register_cvar("amx_m203ammo","2") //ammo limit for backpack Other than that, this plugin works flawless and this gives the MP5 a new exciting feature that players seem to enjoy so far. |
why dont u use the standard halflife mp5-grenade sounds?
everyone who plays cs must have hl installed. this would be cool since players dont have to download anything. you get my point? |
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PS: Plugin = Pure Pwnage |
Tried it and it worked flawless, also in combination with War3FT mod!!
Thx for this mod mate! (gave it a 5) |
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Thx for the good feedback guys :o |
Ok I guess that setting does work, nm about that.
I am getting this runtime error in my logs: L 10/30/2004 - 05:57:45: [AMXX] Native error in "entity_get_int" on line 123 (file "mp5_mod.sma"). L 10/30/2004 - 05:57:45: [Engine] Invalid player 1 (not in-game) Here's the code on line 123: Code:
if (entity_get_int(id, EV_INT_button) & IN_ATTACK2) |
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