Re: [L4D2] ScavengeBotsDS
Updated: Fixed a bug and added a lot of maps in the .cfg files. Update when you can!
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Re: [L4D2] ScavengeBotsDS
Spotted and fixed a bug in Urban Flight.
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Re: [L4D2] ScavengeBotsDS
Noticed issues on fareweell chemming or whatever.
On the second stage the gas cans that are the farthest away, when you go down the sewer and go up the ladder. The bots would have issues grabbing the cans me and my baby bro had to grab them first then drop it for them. They also had issues with loading it into the car. IE. dropping it multiple times before actually pouring it into the car while at the car. |
Re: [L4D2] ScavengeBotsDS
This is most likely due to the navigation file for that particular map. Nothing I can do from my end.
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Re: [L4D2] ScavengeBotsDS
Can you make a scavenge bots version like this mod ?
https://steamcommunity.com/sharedfil.../?id=675686554 |
Re: [L4D2] ScavengeBotsDS
New Update: Bots will attempt to regroup with a player when in critical condition (vision is black and white) so they can safely heal themselves or have player heal said bot.
Hotfix: Fixed same conditions resulting in a double input and the AI doing nothing. |
Re: [L4D2] ScavengeBotsDS
Is there any cvar that needs to be enabled? Playing solo on Dead Center Finale and bots just stay with me.
Just installed the 4 files in the right places, didn't do anything else. (i don't have ever installed the other scavengebots plugin). |
Re: [L4D2] ScavengeBotsDS
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Re: [L4D2] ScavengeBotsDS
Mhm yeah. Just checked on it. It is activated, but it doesn't work. :(
They have the same vanilla behavior. |
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Re: [L4D2] ScavengeBotsDS
No, they were fully healed. Basically i started the finale map of Dead Center (coop, me and the bots. Easy difficulty, everyone was at full health basically). It was a breeze. They simply never left the elevator once the door opened like i saw it should happen on youtube videos. They just kept staying close to me. It was like this plugin didn't exist at all. The plugin was loaded though, listing it with sm plugins list showed it loaded normally together with others.
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Re: [L4D2] ScavengeBotsDS
Ok, same result with the finale of The Passing. At this point i'll try and look if there is some conflict. Are you aware of any possible conflict/known conflict? Will try to remove all the plugins and find what's wrong..
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Re: [L4D2] ScavengeBotsDS
Ok i think i'm getting this sorted out. If i still get some issues i'll get back to you! Thanks for your availability, this is a great plugin!
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Re: [L4D2] ScavengeBotsDS
Data Update: The "Infection Overdrive" campaign is now compatible with this plugin.
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Re: [L4D2] ScavengeBotsDS
Where can I download the .cfg files?
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Re: [L4D2] ScavengeBotsDS
When i add this in scavengefinalebotsds.cfg (exact origin and exact angles as in my source:stripper configuracion) :
"c2m5_concert" // Dark Carnival - Chapter 5 { "origin" "-3565.377929 3012.331298 -255.968750" "angles" "30 0 0" } With my source:stripper configuration it does not work. https://media.discordapp.net/attachm...75/unknown.png In other no-finale maps, the source:stripper configuration it works source:stripper c2m5_concert (It is not finished) https://pastebin.com/JfJbRe18 EDIT: one more bug: If I drop a gascan on a cliff, the bots will also jump off the cliff. EDIT2: Now everything works fine for me, I already set it up correctly, even after The Last Stand Update. |
Re: [L4D2] ScavengeBotsDS
Now to update Last Stand.
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Re: [L4D2] ScavengeBotsDS
Here's the coordinates for the nozzle in the Last Stand finale. Goes in scavengefinalebotsds.cfg.
PHP Code:
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Re: [L4D2] ScavengeBotsDS
1 Attachment(s)
This is a version that I modified to make it compatible with my plugin [L4D2] Multiple Gascan and Cola Fill.
I did minimum modifications to the original code, becoming easier to diff the changes. In case you don't use my plugin, I recommend using the main post/author version. |
Re: [L4D2] ScavengeBotsDS
Does anyone have coordinates to the map Buried Deep? It has scavenge in the final chapter.
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Re: [L4D2] ScavengeBotsDS
Is there a way to get all the bots together and collect only one or two gas cans at a time? After the bots dispersed, they gave great convenience to the infected, so they were killed one by one by zombies, each time leading to a very rapid death of all the team, even if there are other non bot players on the team who want to lead the bots, they still can't do anything
Edit: I modified the source code to make only one bot collect gas cans, but other bots just linger at the position of the machine that needs refueling and don't follow and protect the bot who is collecting gas cans, so that lonely guy was quickly killed by zombies. It seems that bots will only follow non bot players. Is there a way for bots to follow a bot? (just like they follow a non bot player) |
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