Re: [L4D2] ScavengeBotsDS (Improved)
Here are some reports that I got from the error log,
The plugin is working fine (no problems), is just a report in case of a future fix. PLUGIN_VERSION "1.4" PHP Code:
PHP Code:
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Re: [L4D2] ScavengeBotsDS (Improved)
A *MAJOR* update has been uploaded. Please reread the initial post for more information.
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Re: [L4D2] ScavengeBotsDS (Improved)
Keep up the good work! Using the latest release without any issues yet.
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Re: [L4D2] ScavengeBotsDS (Improved)
A bugfix update has been released. This version should now be compatible with (almost) every campaign. Refer to the list of campaigns for more details.
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Re: [L4D2] ScavengeBotsDS (Improved)
Made a mistake in the last version. My apologies, the new version should fix it.
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Re: [L4D2] ScavengeBotsDS (Improved)
An update has been released. Bugfix and a new blacklist.
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Re: [L4D2] ScavengeBotsDS
Updated for any player using sourcemod locally. Bools will now reset for each mapstart and round conclusion. They will now never bring Gascans to the wrong target when switching campaigns.
Edit: Updated again to correct checks for the map blacklist. |
Re: [L4D2] ScavengeBotsDS
L 07/23/2019 - 20:18:43: [SM] Exception reported: Game event "finale_vehicle_incoming" does not exist
L 07/23/2019 - 20:18:43: [SM] Blaming: scavengebotsds.smx L 07/23/2019 - 20:18:43: [SM] Call stack trace: L 07/23/2019 - 20:18:43: [SM] [0] HookEvent L 07/23/2019 - 20:18:43: [SM] [1] Line 67, /home/forums/content/files/2/7/7/3/8/6/175977.attach::OnPluginStart |
Re: [L4D2] ScavengeBotsDS
Quote:
What map were you on? |
Re: [L4D2] ScavengeBotsDS
Quote:
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