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-   -   FF2 Freak Fortress2 Can't save queue point.... (https://forums.alliedmods.net/showthread.php?t=241312)

doroemon 06-01-2014 07:32

Freak Fortress2 Can't save queue point....
 
Hello everyone,
I installed Freak Fortress 2 in my Srcds and work fine,
But the queue point always is 0...Is it a bug?
here is my file for my server...Please help me!

L20140601.LOG:
Code:

L 06/01/2014 - 19:27:40: SourceMod log file session started (file "L20140601.log") (Version "1.5.4-dev+4059")
L 06/01/2014 - 19:27:40: -------- Mapchange to koth_harvest_final --------
L 06/01/2014 - 19:27:40: [TF2ITEMS] "GiveNamedItem" offset = 471
L 06/01/2014 - 19:27:41: [freak_fortress_2.smx] ===Freak Fortress 2 Initializing-v1.10.0 Beta 13===

FreakFortress2.cfg:
Code:

// This file was auto-generated by SourceMod (v1.5.4-dev+4059)
// ConVars for plugin "freak_fortress_2.smx"


// Amount of seconds to wait until FF2 info is displayed again.  0 to disable
// -
// Default: "120"
// Minimum: "0.000000"
ff2_announce "120"

// Can the boss use rtd? 0 to disallow boss, 1 to allow boss (requires RTD)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_boss_rtd "0"

// Amount of seconds the Short Circuit stuns the boss for.  0 to disable
// -
// Default: "2"
// Minimum: "0.000000"
ff2_circuit_stun "2"

// Amount of seconds until the round ends in a stalemate
// -
// Default: "120"
ff2_countdown "120"

// Amount of health the Boss has remaining until the countdown stops
// -
// Default: "2000"
// Minimum: "0.000000"
ff2_countdown_health "2000"

// Amount of players until the countdown timer starts (0 to disable)
// -
// Default: "1"
// Minimum: "0.000000"
ff2_countdown_players "1"

// Can Boss get crits?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_crits "0"

// 0-Disable FF2 debug output, 1-Enable debugging (not recommended)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_debug "0"

// 0-Disable the Eureka Effect, 1-Enable the Eureka Effect
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_enable_eureka "0"

// 0-Make the first round arena so that more people can join, 1-Make all rounds FF2
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_first_round "0"

// 0-Boss team depends on FF2 logic, 1-Boss is on a random team each round, 2-Boss is always on Red, 3-Boss is always on Blu
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
ff2_force_team "0"

// How much the Goomba damage should be multipled by when stomping the boss (requires Goomba Stomp)
// -
// Default: "0.05"
// Minimum: "0.010000"
// Maximum: "1.000000"
ff2_goomba_damage "0.05"

// 0-Disable the health bar, 1-Show the health bar
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_health_bar "1"

// 0-Don't outline the last player, 1-Outline the last player alive
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_last_player_glow "1"

// Use old Saxton Hale jump equations
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_oldjump "0"

// The control point will only activate when there are this many people or less left alive
// -
// Default: "5"
ff2_point_alive "5"

// Seconds to add to the point delay per player
// -
// Default: "6"
ff2_point_delay "6"

// 0-Use ff2_point_alive, 1-Use ff2_point_time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_point_type "0"

// 0-Spectators are excluded from the queue system, 1-Spectators are counted in the queue system
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_spec_force_boss "0"

// 0-Disable Updater support, 1-Enable automatic updating (recommended, requires Updater)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
ff2_updater "1"

database.cfg:
Code:

"Databases"
{
        "driver_default"                "mysql"
       
        // When specifying "host", you may use an IP address, a hostname, or a socket file path
       
        "default"
        {
                "driver"                        "default"
                "host"                                "localhost"
                "database"                        "sourcemod"
                "user"                                "root"
                "pass"                                ""
                //"timeout"                        "0"
                //"port"                        "0"
        }
       
        "storage-local"
        {
                "driver"                        "sqlite"
                "database"                        "sourcemod-local"
        }

        "clientprefs"
        {
                "driver"                        "sqlite"
                "host"                                "localhost"
                "database"                        "clientprefs-sqlite"
                "user"                                "root"
                "pass"                                ""
                //"timeout"                        "0"
                //"port"                        "0"
        }
}

P.S:Sorry for my bad english....:cry:

WildCard65 06-01-2014 09:35

Re: Freak Fortress2 Can't save queue point....
 
Error logs?

doroemon 06-01-2014 10:43

Re: Freak Fortress2 Can't save queue point....
 
Quote:

Originally Posted by WildCard65 (Post 2145274)
Error logs?

Sorry but no have any erorr log....

Wliu 06-01-2014 11:01

Re: Freak Fortress2 Can't save queue point....
 
Sorry, but I need error logs to troubleshoot. Try searching for [SM] or [FF2] in your console and/or logs.

doroemon 06-01-2014 12:21

Re: Freak Fortress2 Can't save queue point....
 
Quote:

Originally Posted by Wliu (Post 2145318)
Sorry, but I need error logs to troubleshoot. Try searching for [SM] or [FF2] in your console and/or logs.

Sorry but it look like queue point work again,thanks for reply :)

hkkelvin1995 06-01-2014 18:37

Re: Freak Fortress2 Can't save queue point....
 
I got this problem last week but it's now solved.
Go check your translation file if there's any missing line

Wliu 06-01-2014 19:57

Re: Freak Fortress2 Can't save queue point....
 
Oh, right. Thanks hkkelvin for reminding me about that.

1.9.x (I think it was 1.9.1) introduced new translation lines in the scoreboard. If these are missing from the translations file, FF2 will throw an error and immediately stop what it's doing, which prevents queue points from being added.


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