Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
hi. how to open 2 sound or more in 1 time.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Pls how to hook sound for non-player entity?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
... Záleží na tom co potřebuješ přesně hooknout a co stím budeš dělat
#en It depends on what you need hook and what you are going to do with that.. nvm he is czech as me.. Such wow how can be some moderator so strict as arne.. I saw a lot ot comments or whole topic in other language than english without deleting.. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Sorry, I might sound retarded. But how do I use this? Thanks in advance.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
has the most recent CS:GO patch (fixing directional sounds) fucked something up ?
- Emit audio to all players - Kill yourself - Spectate other player - First person will have weird silent audio - Switching to third person will sometimes work and give full audio again |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
The audio gets played somewhere in the map (maybe at 0,0,0) which causes this issue.
So if you're spectating near it, you can kind of hear it. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Hey, it seems that the EmitSoundToClientAny is not working, but EmitAmbientSoundAny seems to work just fine.
I'm getting an error like this when I use EmitSoundToClientAny even tho the sounds is precached and I tried to precache the sound just before playing it too but it still doesnt work Code:
SV_StartSound: *sound.mp3 not precached (7229) |
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