SourceMod 1.4 nearing completion. Translators needed.
SourceMod 1.4 is nearing completion and translatable strings are now frozen.
Translators now have a few weeks to update their languages. There are a few new phrases, and you can use the translator tool to see what they are. When it comes time to release, we'll only export languages that have complete string support. If after some time you notice that your native language isn't complete and you would like to help, please file a bug to be added as a translator. SourceMod 1.4 will be a new major release including the following and more.
Thank you to everyone that has contributed thus far to this release, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators. |
Re: SourceMod 1.4 nearing completion. Translators needed.
Long time no see, Sourcemod Dev Team and Forum.
Glad to hear version 1.4 is approaching. Language file collection of Chinese Simplified is now updated. |
Re: SourceMod 1.4 nearing completion. Translators needed.
Thanks for the news. It sounds brilliant.
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Re: SourceMod 1.4 nearing completion. Translators needed.
Hope you fixed the reserve slot + replay problem.
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Re: SourceMod 1.4 nearing completion. Translators needed.
Quote:
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Re: SourceMod 1.4 nearing completion. Translators needed.
Nice to hear about Mac support.
I've also updated the Turkish strings. |
Re: SourceMod 1.4 nearing completion. Translators needed.
I'm excited for this, keep up the good work.
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Re: SourceMod 1.4 nearing completion. Translators needed.
hi its nice but i cant help you for translate
i dont can log in Lg Dare |
Re: SourceMod 1.4 nearing completion. Translators needed.
Would you add Bulgarian in the language list?
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Re: SourceMod 1.4 nearing completion. Translators needed.
"Further enhanced TF2 support for developers" Any advanced notice as to what this means? For example, I'd love to know if you added vote support for TF2's votes (but it'd mean I've been wasting my time writing an extension for it).
Also, are there any major changes for Extension developers (other than the addition of HintMsg to IGameHelpers)? For that matter, is it possible to add the different text locations for TextMsg as constants in IGameHelpers so we don't have to either include them directly or include HL2SDK's (non-public) game/shared/shareddefs.h ? (Whoops, I should probably file a bug report requesting this. I can't from work, though). As a reminder, those values are: Code:
#define HUD_PRINTNOTIFY 1 |
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