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-   -   [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29) (https://forums.alliedmods.net/showthread.php?t=162164)

JLmelenchon 09-08-2021 01:18

Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
 
Buildinvotes do not hide ready up menu and others when there is a vote in progress, is it normal ?

JLmelenchon 12-03-2021 00:39

Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
 
There is still a bug with this extension, i got the last version from the github don't remember the link.

A custom vote to start round launched from nowhere on the begining of the second round and nobody could vote it just validated itself automatically. (L4D2)

HarryPotter 02-06-2023 03:24

Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
 
Can someone fix this exntension for l4d1 please?
(0.5.8 ) Whatever vote pass or fail, nothing happenes.

Edit: nvm, L4D-Community/builtinvotes fixed

zomexf 02-14-2023 03:08

Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
 
Quote:

Originally Posted by HarryPotter (Post 2798889)
Can someone fix this exntension for l4d1 please?
(0.5.8 ) Whatever vote pass or fail, nothing happenes.

>=1.11编译器虽然可以编译无任何报错(使用Sir语法更新版inc)
但在游戏中投票不管成功与否 都无效.L4D1/2都如此.
问题出处:builtinvotes.inc内查找BuiltinVoteHand ler.

临时解决办法:使用Sourcemod1.10 <=编译器 你将会发现一切正常.

Do not use the > 1.10 compiler

HarryPotter 02-23-2023 13:13

Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
 
Quote:

Originally Posted by zomexf (Post 2799488)
>=1.11编译器虽然可以编译无任何报错(使用Sir语法更新版inc)
但在游戏中投票不管成功与否 都无效.L4D1/2都如此.
问题出处:builtinvotes.inc内查找BuiltinVoteHand ler.

临时解决办法:使用Sourcemod1.10 <=编译器 你将会发现一切正常.

Do not use the > 1.10 compiler

Thank you, but someone already fixed.
L4D-Community/builtinvotes


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