Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Buildinvotes do not hide ready up menu and others when there is a vote in progress, is it normal ?
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Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
There is still a bug with this extension, i got the last version from the github don't remember the link.
A custom vote to start round launched from nowhere on the begining of the second round and nobody could vote it just validated itself automatically. (L4D2) |
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Can someone fix this exntension for l4d1 please?
(0.5.8 ) Whatever vote pass or fail, nothing happenes. Edit: nvm, L4D-Community/builtinvotes fixed |
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Quote:
但在游戏中投票不管成功与否 都无效.L4D1/2都如此. 问题出处:builtinvotes.inc内查找BuiltinVoteHand ler. 临时解决办法:使用Sourcemod1.10 <=编译器 你将会发现一切正常. Do not use the > 1.10 compiler |
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Quote:
L4D-Community/builtinvotes |
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