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-   -   Request: Testers (New Zombie Mod) (https://forums.alliedmods.net/showthread.php?t=66807)

Cheap_Suit 02-09-2008 03:22

Request: Testers (New Zombie Mod)
 
31 Attachment(s)
New thread started
http://forums.alliedmods.net/showthread.php?t=68523

Mini_Midget 02-09-2008 03:56

Re: Request: Testers (New Zombie Mod)
 
Oh nice...

I knew someone was working on this.

Is the current sky a default sky in half life?

zs_skyname "DrkG"

Cheap_Suit 02-09-2008 04:07

Re: Request: Testers (New Zombie Mod)
 
Default for cstrike. The custom files are the 2 models.

ConnorMcLeod 02-09-2008 04:41

Re: Request: Testers (New Zombie Mod)
 
@ midget
Some default skies here :
http://www.vlatitude.com/resources/hl_sky.php
http://www.vlatitude.com/resources/cs_sky.php

@ Cheap_Suit
I may do something.

mando127 02-09-2008 05:52

Re: Request: Testers (New Zombie Mod)
 
@Cheap_Suit & all
Quote:

If anyone can host the 2 models files for the server pm me before feb 13th, thanks.
Code:

// Set download URL
sv_downloadurl "http://ubcsgameserver.net/"


thare fast download

neogeo 02-09-2008 06:35

Re: Request: Testers (New Zombie Mod)
 
Quote:

Originally Posted by Cheap_Suit (Post 583198)
I didnt want to put this in the new plugins forum because if its not finish
yet and I havent got the time to test it thoroughly (brb in 2 weeks).
However, I got a server running with this mod. Suggestions are welcome.
PHP Code:

216.224.123.20:27016 

With that said. This is my version of the zombie mod made by apophis. It's
has the same gameplay like the original where at the beginning a player
will be chosen to be a zombie and he needs to zombiefy other players by
slashing them with his knife in order to win.

The zip file will contain all the files you need to run this plugin.

thanks.

hleV 02-09-2008 06:43

Re: Request: Testers (New Zombie Mod)
 
Ok, I have tested the mod and I didn't see any bugs there.
Now these are my suggestions:

1. Completely remove fog or make it better.
2. Set cvar, that makes map into dark and zombies have NVGs (unable to turn off). And if map is bright, then no NVGs for zombies (or the same as in dark map, your decide).
3. I think would be nice if the infection (I mean the moment, when infecting) would have some effects.
4. My friend was using the mod, but the problem is that when a first zombie is chosen, if he disconnects, game restarts.
He was using this code for an older Zombie Mod:
Code:
public client_disconnect(id) {  if (zombie_enabled != 1)   return PLUGIN_CONTINUE   zombies[id] = 0  old_team[id] = CsTeams:0    if (get_playersnum() == 0)  {   zombie_off()   return PLUGIN_CONTINUE  }    if (randzombie != id)   return PLUGIN_CONTINUE    if (zombie_count() == 0)  {   randzombie = 0   random_zombie()  }    return PLUGIN_CONTINUE }
So, if a zombie disconnects, server automatically chooses a new one that the game wouldn't restart. I'm afraid that the code isn't working on this mod so I hope cheap_suit could do something about this.
That's all for now. I hope my suggestions are nice and will be granted.

Duster 02-09-2008 06:47

Re: Request: Testers (New Zombie Mod)
 
Quote:

Originally Posted by hleV (Post 583244)
1. Completely remove fog or make it better.

NOO! Keep the fog! It OWNS!!!

luffy67 02-09-2008 06:49

Re: Request: Testers (New Zombie Mod)
 
Maybe Add a cvar : On/Off Customs Zombies Models :up:

And When I Play with this Mod , The pump knockback plugin Dont Work Plz fix it ^.^


And And lol , Plz Add the HP/AP monitor Like in The Zombie Swarm Mod by Midget

hleV 02-09-2008 07:34

Re: Request: Testers (New Zombie Mod)
 
One more suggestion:

I think the first infected zombie should have double HP because everyone is shooting him or can you make a cvar where I can set the first zombie's HP?


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